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Flip Simobject

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26
Country
newzealand
Does anyone know how to bank a simobject 90 or 180 degrees, on the ground, and have it permanently stay in that orientation?, e.g. a crashed plane or vehicle.
If I have put the object in Slew mode before using SetDataOnSimObject to bank it, it immediately flips upright again, and if I don't put it in slew mode, it rocks back and forth around some axis and either rights or destroys itself.

Any help appreciated.
 
Just throwing out some ideas here, don't have anything that I know will work for sure...
Add some additional contact points to the aircraft.cfg file, so that the object is resting on defined contact points in its new orientation.
Fail its engine(s) so it can't move.
You could try forcing the crash flag to 0. (SDK says not settable, so wouldn't hold out a lot of hope on this one.)
You may need to keeping it with SetDataOnSimOject to keep its pitch, bank and heading at values you want... This approach should be OK, unless you are trying to control several objects at the same time.
 
Facing a similar problem, the only thing I could do was keep on sending updates to keep it in the attitude I wanted. I wish and hope there's a better way.

There's a SimConnect to release an object from AI control, that's my next try, but I suspect that's just ATC control not basic sim physics.
 
You have one of the following three options:
  • Put it in slew mode (KEY_SLEW_SET)
  • Send the freeze events (KEY_FREEZE_LATITUDE_LONGITUDE_SET, KEY_FREEZE_ALTITUDE_SET, and KEY_FREEZE_ATTITUDE_SET)
  • Set the SIM DISABLED simulation variable
 
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