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Flip UVs ?

rhumbaflappy

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Would it be possible to add the ability to vertically flip the UVs? We can flip textures, but there may be times we need to keep the texture as they are, but still flip the viewed image, hence the idea of flipping UVs. In Blender we can save an image of the UVs, flip it, and load it back into the UV editor. This might be useful if someone is trying to recover a mesh, but reference the textures using texture.cfg in MSFS, rather than load the textures.
 
Yes, that should be possible to add. I'll have a look at it. It might even be I have such functionality somewhere in the code already.
 
Dick, do you forsee this to be done at object level or at model part level?
 
Probably easier for you at the model level? Object level would make more sense for use in Blender, for example.
 
I guess i can do both, object level from the special tools menu and on part level from the hierarchy editor.
 
Hi Dick,

We had some more discussion in the PM, that resulted in two things:
  1. I changed how MCX loads the textures of a compiled MSFS glTF model, instead of flipping the UV coordinates now the textures are flipped on import. That prevents the kinds of issues that you encountered when later exporting the same model again.
  2. I have added an option in the hierarchy editor to flip the UV coordinates vertically of a model part, so that users have a way to manually correct such issues.
Both changes will be in the next development release.
 
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