• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

P3D v2 Flying Wings and rudders (effects)

Messages
10,158
Country
us-arizona
I need a flying wing to have zero 'roll' when given rudder input. The wing has clam-shell style spoilers on the wing tips like a B2 flying wing, gripping the air on one side when deployed. Zero roll when giving it rudder.

Anyone know what controls roll input on rudder in the airfile? or............ is it in the config? I didnt think of that.
 
Thanks MGH for the heads up. That was the first one I adjusted and it doesnt seem to do anything. I am using the Cessna 172 template from FSX. There must be something else causing radical roll.
 
Thinking about it properly, when you apply rudder then the aircraft will then begin to yaw - Cn_dr (yaw moment due to rudder). That will create another rolling moment - Cl_r (rolling moment due to yaw rate).

I doubt you can stop the roll simply by aerodynamics?
 
Ive done it before, and had a plane that also did this, back in FS9, a Helio freeware I had downloaded had this. I have totally forgotten how it was done now.
 
Back
Top