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For FXS FSX:SE and P3D!
Some sample pics of the project. Still have texture work, some textures are not finished and may look clean. Still working on systems and gauges.
Thanks to Zauris for precise measurements for the VC layout. The VC is modeled within 1 inch accuracy. The layout is based off a real conversion to allow either 2 GTN 750 units or a GPS and a weather radar since the GTN does not have weather options. So the middle section and the right section of the panel are flush and wider in the middle to allow extra room. And the upper eng gauges layout are not the typical layout.
Textures have AO effects but still have a ways to go to get the quality we want. Systems are spot on including things like steer lock and start up / shut procedures. We also have cabin pressurization gauges fully operational and much more. We will be including a cargo version that's why we went with the wider door. We also included clam shell reversers. Gear bays are full 3D modeled with high accuracy rather than painted walls. All passengers shades are animated including the pilot curtain. With Matt and Joe's help who are part of Flysimware's team we plan to produce spot on flight dynamics and systems.
Still deciding on what wood tone and color to go with. What do you like better?
Some sample pics of the project. Still have texture work, some textures are not finished and may look clean. Still working on systems and gauges.
Thanks to Zauris for precise measurements for the VC layout. The VC is modeled within 1 inch accuracy. The layout is based off a real conversion to allow either 2 GTN 750 units or a GPS and a weather radar since the GTN does not have weather options. So the middle section and the right section of the panel are flush and wider in the middle to allow extra room. And the upper eng gauges layout are not the typical layout.
Textures have AO effects but still have a ways to go to get the quality we want. Systems are spot on including things like steer lock and start up / shut procedures. We also have cabin pressurization gauges fully operational and much more. We will be including a cargo version that's why we went with the wider door. We also included clam shell reversers. Gear bays are full 3D modeled with high accuracy rather than painted walls. All passengers shades are animated including the pilot curtain. With Matt and Joe's help who are part of Flysimware's team we plan to produce spot on flight dynamics and systems.
Still deciding on what wood tone and color to go with. What do you like better?
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