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The only settings in this FlightSimulator material type I can find that might have something to do with camera angel are
Fresnel Factor and Fresnel Opacity Bias
What if any relationship do these have to the camera angle and what of the texture is revealed?
If you could point me to a how to that would be great.
Or better yet if someone could explain how to use this properly I would appreciate it.
I actually have it working but I am flying blind with it.
Just guessing and not understanding.
And the SDK docs are of no help, unless I am not looking in the right spot which may be.
Thank you.
Fresnel Factor and Fresnel Opacity Bias
What if any relationship do these have to the camera angle and what of the texture is revealed?
If you could point me to a how to that would be great.
Or better yet if someone could explain how to use this properly I would appreciate it.
I actually have it working but I am flying blind with it.
Just guessing and not understanding.
And the SDK docs are of no help, unless I am not looking in the right spot which may be.
Thank you.
