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Thanks Rick, and repeat, now is rather stable, in the beginning it was a nightmare!
Save save and save is a mantra
Those nodes are handy, but
I would love to have a "numeric" output for each of them, I asked for it at Devsupport, hope they find some time so sneak the feature in
about the logic, my guess is the gravity vector outputs a single value (Y)
While Winddirection outputs 2 values (X and Z) ( or only one? Who knows)
velocity (the speed of something in a given direction) needs 3 values ,
so adding gravity and Winddir works
I don't know the raw values of wind direction, seems legit to think it is in degrees, so multiplying that by a percentage (0.002) will make the value in the same order of magnitude of the gravity
Save save and save is a mantra
Those nodes are handy, but
I would love to have a "numeric" output for each of them, I asked for it at Devsupport, hope they find some time so sneak the feature in
about the logic, my guess is the gravity vector outputs a single value (Y)
While Winddirection outputs 2 values (X and Z) ( or only one? Who knows)
velocity (the speed of something in a given direction) needs 3 values ,
so adding gravity and Winddir works
I don't know the raw values of wind direction, seems legit to think it is in degrees, so multiplying that by a percentage (0.002) will make the value in the same order of magnitude of the gravity