Good morning all,
I am coming to you because I have a problem with the animation of the instrument.
I am making a device for FSX, I am at the stage where I try to create in the virtual cockpit, the animations of the instruments.
I wanted to start by doing some test, and until then it does not work. I use FS Design Studio 3.5.1, I created the anemometer and I animated the needle, named anemometer.
Until the FSDS, compile the model, without error but once the model in FSX nothing happens, no movement of the needle.
I also tested with the anmometer_spirit and anemometer_vickers animation.
I tried by modifying the modeldef file, adding the following lines to it but the result is there.
<Animation name="airspeed_needle" guid="b24c3586-f416-4e4b-b3e6-eb79b4fa499e" length="300" type="Sim" typeParam2="airspeed_needle" typeParam="AutoPlay" />
<AnimationGroup name="Jauge Animation" guid="0xB331C7EF,0xE2BA4276,0x84C433B2,0xBA9781B2">
<AnimationRef guid="b24c3586-f416-4e4b-b3e6-eb79b4fa499e"/>
</AnimationGroup>
<PartInfo>
<Name>airspeed_needle</Name>
<AnimLength>300</AnimLength>
<Animation>
<Parameter>
<Sim>
<Variable>AIRSPEED SELECT INDICATED OR TRUE</Variable>
<Units>knots</Units>
<Scale>1</Scale>
<MinValue>0</MinValue>
<MaxValue>300</MaxValue>
</Sim>
</Parameter>
</Animation>
</PartInfo>
I am not very experienced with XML but just reproduced what I followed in a tutorial, which shows how it is done under gmax, but the needle does not move in FSX.
I also put you the link of the video that I followed, but it is in French.
Video Link
No results, does anyone have a solution?
Thank you all for your responses.
I don't speak English very well, and if there are any mistakes please excuse me.
Vincent
I am coming to you because I have a problem with the animation of the instrument.
I am making a device for FSX, I am at the stage where I try to create in the virtual cockpit, the animations of the instruments.
I wanted to start by doing some test, and until then it does not work. I use FS Design Studio 3.5.1, I created the anemometer and I animated the needle, named anemometer.
Until the FSDS, compile the model, without error but once the model in FSX nothing happens, no movement of the needle.
I also tested with the anmometer_spirit and anemometer_vickers animation.
I tried by modifying the modeldef file, adding the following lines to it but the result is there.
<Animation name="airspeed_needle" guid="b24c3586-f416-4e4b-b3e6-eb79b4fa499e" length="300" type="Sim" typeParam2="airspeed_needle" typeParam="AutoPlay" />
<AnimationGroup name="Jauge Animation" guid="0xB331C7EF,0xE2BA4276,0x84C433B2,0xBA9781B2">
<AnimationRef guid="b24c3586-f416-4e4b-b3e6-eb79b4fa499e"/>
</AnimationGroup>
<PartInfo>
<Name>airspeed_needle</Name>
<AnimLength>300</AnimLength>
<Animation>
<Parameter>
<Sim>
<Variable>AIRSPEED SELECT INDICATED OR TRUE</Variable>
<Units>knots</Units>
<Scale>1</Scale>
<MinValue>0</MinValue>
<MaxValue>300</MaxValue>
</Sim>
</Parameter>
</Animation>
</PartInfo>
I am not very experienced with XML but just reproduced what I followed in a tutorial, which shows how it is done under gmax, but the needle does not move in FSX.
I also put you the link of the video that I followed, but it is in French.
Video Link
No results, does anyone have a solution?
Thank you all for your responses.
I don't speak English very well, and if there are any mistakes please excuse me.
Vincent
