Foxi, the underlying problem is with the way FS9 initializes the display of those models, not the models themselves. For example, the problem with model spacing discovered last week. Whether the strobe models are close together or far apart, they are the same model from the same file in the library.bgl. Perhaps 10' isn't far enough. Perhaps the minimum distance is 12', or 15'. I don't know, and I have no way of finding out other than by experimentation. And in the end, nothing in AFLT is likely to change because the problem doesn't appear to have anything to do with AFLT itself. You can conduct the same experimentation yourself.
It would now seem that the problem is not isolated to strobes. And that's not surprising. Last week, you had two strobes in very close proximity and that's what was triggering the issue then. (I did not attempt to determine whether the problem was the two strobes in close proximity or simply two models in close proximity) It now appears that the problem is triggered by two copies of the same model (of whatever type) in close proximity. Since you now have to fly the route several time for the problem now to recur, it would seem there's something else involved - perhaps angle of approach to the airport - which, at the position of the aircraft (18-24 nm away), could affect the visual distance between two closely-placed models.
I realize you are trying to be helpful. But, the underlying issue still seems to be in FS9's initialization of closely spaced models. AFLT doesn't control model spacing; it puts models where you tell it to. I don't see anything that can be addressed by a change in AFLT. Could I suggest you do some experimentation with the minimum spacing of models to see what works for you. If you find something that can be fixed by AFLT, I'll be happy to consider it.
7. When you make a PCL = True in the types.txt my approach lamps are lit the day on
. PCL is normally set to "True" for approach lights. Have you programmed PCL to be active at your airport?
8. By my lights, there are also no longer crash when Type = 19 effects
Then it would seem the effect type was not contributing to the problem and you can continue to use them if you wish.
5. strobes with my lights and effects, I have a Strobearray addition to the actual, but only the lights. See Image
.Without seeing your AFLT Library folder, I can't comment.
2. Have I then look at your base models looked at MCX. For all 2 Attachpoints can be seen with the same name.
That seems unusual. Which particular model were you displaying.
4. The MCX set Attachpoints not work. (Visible light in the wrong place and at the wrong angle)
Id be surprised if they did work! AFLT does far more than simply add attachpoints.
While I was typing this, you made another post to the effect that MCX is mishandling attachpoints. That explains some of the things you mentioned above. However, even after Arno fixes that issue, you will still not be able to substitute MCX-generated light modes in place of AFLT-generated models (unless Arno also implements some of the functionality in AFLT).
Don