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FS2004 objects thru FS2002 ground

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172
Country
netherlands
Hello all,
Recently i have created FS2002 ground for my project, but i have made a "perimeter" around the airport, which is supposed to be right under the groud textures, basically being the separation between land (airport) and water. I know that FS2004 3D objects are drawn above FS2002 ground, so when i slew around the airport i can see the wrong side (inside) of the perimeter blocks through the ground textures. Im wondering, is there a way to make those boxes FS2002 or tweak them in a way so that FS wont draw them over the FS2002 ground. Help is much appreciated. I have tried the FS2004 ground, it works, but i can't use alpha gradient for different layers of ground, and somehow AI shadow wont show. Again, help is much appreciated! :banghead: :banghead:
 
Hi,

Shagster22 said:
so when i slew around the airport i can see the wrong side (inside) of the perimeter blocks through the ground textures.

Why not remove this inside then? Or is it visible form another side?

Shagster22 said:
Im wondering, is there a way to make those boxes FS2002

Sure you could export them with the Fs2002 gamepack, but when you export them as 3D objects they would behave the same. And if you tweak them with an ADDCAT command I expect as trouble, as this only works fine for flat polygons. So I don't expect this really works.

Shagster22 said:
or tweak them in a way so that FS wont draw them over the FS2002 ground.

Nope.
 
This was why I had to use FS2004 polygons around the edge of all my 2002 gamepack-exported aprons when I made LPMA.
 
yes, I have employed Crash's technique with the FS2004 edge, and it works, but only when i move farther away, i can see "under" the FS2004 rim, and then see the inside of the border. I expect that if i make it alpha on the inside, ill still see the water behind the box's thru the FS2002, so that wouldnt change much, i can only make the edge wider, but unfortunately this wouldnt work for the turnaround and apron-water edges. Would it be possible to export the "inside" faces of the edges as FS2002 ground, only vertical instead of horizontal? just an idea...
 
aah!!
I deleted the inside poly and made the texture one sided, and now it wont appear :D :D !

I think what happened is that now because you would see the through the backside of the outside poly, you would not see a 3D object, just the water/mesh behind it, but because the FS2002 ground is higher than that, it'll show the FS2002 ground over it, so now all works! I just need to remove the 3d object shadows, and tweak it a bit. Also, is there a way to accurately place the FS2002 ground's height? i managed to tweak the ASM file to edit the height by removing the _AGL suffix after a SCALE_AGL line, and edited the height using the second to last number in that line, but can you only place with whole meters? and is this MSL, AGL, or ASL? and how can i find that value in FS...this is the only problem i still have with the FS2002 ground, but hopefully its easily solved :o ! Thanx so far!
 
Hi,

The last parameter in the BGL_SCALE command should be the fractional part of the altitude. So that should allow you to fine tune it (the range is 0 to 65356 for 0 to 1 meter if I remember correct). There is a post about this on the forum, but I could not find it at the moment.
 
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