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Hello all,
Recently i have created FS2002 ground for my project, but i have made a "perimeter" around the airport, which is supposed to be right under the groud textures, basically being the separation between land (airport) and water. I know that FS2004 3D objects are drawn above FS2002 ground, so when i slew around the airport i can see the wrong side (inside) of the perimeter blocks through the ground textures. Im wondering, is there a way to make those boxes FS2002 or tweak them in a way so that FS wont draw them over the FS2002 ground. Help is much appreciated. I have tried the FS2004 ground, it works, but i can't use alpha gradient for different layers of ground, and somehow AI shadow wont show. Again, help is much appreciated!

Recently i have created FS2002 ground for my project, but i have made a "perimeter" around the airport, which is supposed to be right under the groud textures, basically being the separation between land (airport) and water. I know that FS2004 3D objects are drawn above FS2002 ground, so when i slew around the airport i can see the wrong side (inside) of the perimeter blocks through the ground textures. Im wondering, is there a way to make those boxes FS2002 or tweak them in a way so that FS wont draw them over the FS2002 ground. Help is much appreciated. I have tried the FS2004 ground, it works, but i can't use alpha gradient for different layers of ground, and somehow AI shadow wont show. Again, help is much appreciated!

