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FSX fs9 conversion

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5,214
Hi,

I have been succesfully creating models working in FSXsp2 from FS9 bgl's since after the last development update.
Using those (simple) models for AI worked fine.
However, when trying to compile a ModelCoverterX exported mdl, I am unable to compile it into a normal bgl.
For instance, I ran the carrier API of Phil Crowther through the modelconverter and ended up with an mdl, an x file and 3 fx files. I then used xtomdl.exe in the sdk to make another mdl. But compiling it does not seem to work and what do I do with the fx files?
Fyi, the original FS9 BGL works fine in FSX except for the lights.
I think, as the saying goes over here that through the trees I cannot see the forest anymore.
The reason for wanting to convert this model is in commection with the lights and that up till now I have not found a better one. On top of that a static model allows for AI to land on it
Roby
 
Hi,

For instance, I ran the carrier API of Phil Crowther through the modelconverter and ended up with an mdl, an x file and 3 fx files. I then used xtomdl.exe in the sdk to make another mdl. But compiling it does not seem to work and what do I do with the fx files?

You could use the MDL file directly, there is no need to recompile the X file again. Although it should give the same MDL in the end of course :). You can then process and place this MDL file like any other with BGLComp and some XML code.

The FX files are the effects used for the lights, you would have to copy them to the effects folder of FS.

On top of that a static model allows for AI to land on it

Platforms are not yet supported by ModelConverterX, so you might loose the ability to land on the deck.
 
Hi Arno,

Would yuo mind if I send you the API so that you can see for yourself what goes wrong? If it is not too much trouble for your already burdened free weekend!
I should not be afraid of the hardened deck as that is not in the model anyway but is made with ADE (static model, you know).
I put the fx files in the effects folder but no joy. I also tried to use the mdl straight away but no joy either. Maybe I am making a mistake in the xml, I haven't the faintest but the end result is a model that either does not compile or compiles into sonething that is way up in the sky with all kinds of transparency problems and indeed no hardened deck anymore.
I am probably overlooking some basic step in the process but as I said, I cannot see the forest through the trees anymore :confused:.

Roby
 
Hi,

If you send me the API file I can have a look.
 
Hi,

I did and in the meantime I found out (dumb, dumb, stupid, stupid) that part of my problem was a rescaling issue.
However, it still does pose the other problems mentioned.
 
Hi,

I tried to convert the API you send me. I can make a MDL file and place it in the scenery with a XML file without problems. But I do not see any lights, I am wondering if this object maybe has too many effects attached :).
 
Just for your info, I remember that some long time ago , I had the same problem with this API in FS9. I used your MDLTweaker then and the problem was solved. Unfortunately this time it does not work.
Maybe we have to add the effects to the xml omce more? But then, where to place them? That should be incorporated in the model!
And thanks for trying.
 
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