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Hi,
I have been succesfully creating models working in FSXsp2 from FS9 bgl's since after the last development update.
Using those (simple) models for AI worked fine.
However, when trying to compile a ModelCoverterX exported mdl, I am unable to compile it into a normal bgl.
For instance, I ran the carrier API of Phil Crowther through the modelconverter and ended up with an mdl, an x file and 3 fx files. I then used xtomdl.exe in the sdk to make another mdl. But compiling it does not seem to work and what do I do with the fx files?
Fyi, the original FS9 BGL works fine in FSX except for the lights.
I think, as the saying goes over here that through the trees I cannot see the forest anymore.
The reason for wanting to convert this model is in commection with the lights and that up till now I have not found a better one. On top of that a static model allows for AI to land on it
Roby
I have been succesfully creating models working in FSXsp2 from FS9 bgl's since after the last development update.
Using those (simple) models for AI worked fine.
However, when trying to compile a ModelCoverterX exported mdl, I am unable to compile it into a normal bgl.
For instance, I ran the carrier API of Phil Crowther through the modelconverter and ended up with an mdl, an x file and 3 fx files. I then used xtomdl.exe in the sdk to make another mdl. But compiling it does not seem to work and what do I do with the fx files?
Fyi, the original FS9 BGL works fine in FSX except for the lights.
I think, as the saying goes over here that through the trees I cannot see the forest anymore.
The reason for wanting to convert this model is in commection with the lights and that up till now I have not found a better one. On top of that a static model allows for AI to land on it
Roby
