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All,
I'm working on my first scenery and it's coming along nicely... I've got the hang of SBuilder, Instant Scenery, and ADEX9... One issue is that there are several spots around the airport that are void of trees... These voids see to be sitting on landclasses that should have used autogen trees... I tried to "plant" trees in these autogen voids with Instant Scenery - however as soon as I stop editing the specific "BGL" the trees vanish... I'm using the "AG Tree" library... If I open the BGL again for editing - the trees return...
I found reference in the "Tree Planter" app - to a default exclusion area included around airports... It's kind of strange because other areas close to my airport do have trees... Is there any rhyme or reason to these automatically included exclusion areas ??? I did notice that when I created a "layer 7" exclusion to remove my default airport footprint - that I had trees all over the airport including the runways... So this exclusion must be linked in some manner to the airport ground texture... These voids are definitely outside the airport ground texture...
I tried to use "Tree Planter" and while this application did successfully place trees in the voids - the trees were missing the seasonal textures... They were the only leafy trees in sight during the the middle of winter...
I deactivated my project area back to the default and the voids were still present - so none of my mods seem to be causing the issue...
So - is there anything I can do to get this to work ???
Is there a way to edit the exclusion areas that are blocking my autogen ???
Ideally - I'd just like to manually plant my default trees - with seasonal textures - in these voids and have them visible when I'm flying... Possible ???
Any help greatly appreciated...
Regards,
Scott
I'm working on my first scenery and it's coming along nicely... I've got the hang of SBuilder, Instant Scenery, and ADEX9... One issue is that there are several spots around the airport that are void of trees... These voids see to be sitting on landclasses that should have used autogen trees... I tried to "plant" trees in these autogen voids with Instant Scenery - however as soon as I stop editing the specific "BGL" the trees vanish... I'm using the "AG Tree" library... If I open the BGL again for editing - the trees return...
I found reference in the "Tree Planter" app - to a default exclusion area included around airports... It's kind of strange because other areas close to my airport do have trees... Is there any rhyme or reason to these automatically included exclusion areas ??? I did notice that when I created a "layer 7" exclusion to remove my default airport footprint - that I had trees all over the airport including the runways... So this exclusion must be linked in some manner to the airport ground texture... These voids are definitely outside the airport ground texture...
I tried to use "Tree Planter" and while this application did successfully place trees in the voids - the trees were missing the seasonal textures... They were the only leafy trees in sight during the the middle of winter...
I deactivated my project area back to the default and the voids were still present - so none of my mods seem to be causing the issue...
So - is there anything I can do to get this to work ???
Is there a way to edit the exclusion areas that are blocking my autogen ???
Ideally - I'd just like to manually plant my default trees - with seasonal textures - in these voids and have them visible when I'm flying... Possible ???
Any help greatly appreciated...
Regards,
Scott
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