• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS9 mdl's

Messages
130
Country
scotland
Hi Arno

Can you advise whether api files converted to FS9 mdls should then be able to be run through your MDLTweaker program. I am seeing some weird looking objects in the preview window which is making me think the answer is no.

Iain
 
Hi Iain,

I would expect that it is possible, but to be honest I did not try it myself. Do you see such trouble with any object you try?

Also, you can still apply tweaks with MDL Tweaker II, even if the preview looks weird. The tweaks are inserted without changing the object itself, so it should still look OK in FS afterwards.
 
Hi arno

Unfortunately the objects appear to look the same when placed in FS. Perhaps you might be able to check this yourself or I could post an example.

Iain
 
Hi Iain,

I will try it myself, maybe it is something with the FS2004 export. It happens with any API you try or do they have to contain some special commands?
 
Hi Arno

Here is a fairly basic house, before and after.

Iain
 

Attachments

  • Bungalow_12x12.jpg
    Bungalow_12x12.jpg
    59.1 KB · Views: 578
  • Bungalow_12x12_tweaked.jpg
    Bungalow_12x12_tweaked.jpg
    77.2 KB · Views: 565
Hi Iain,

I tried it here with an API, exported as FS2004 MDL, used MDL Tweaker II on the model. But after that it still loads fine in ModelConverterX and also in FS things look fine.

The preview in MDL Tweaker can be wrong, since it does not read the transformation matrices correct.
 
Hi Arno

My apologies, it does display in FS9. I had actually been placing it in scenery for FSX and having just tried it again it looks like the 'ugly' image I attached earlier. I was going on the assumption that it would appear the same in both versions. I have placed many Fs9 Gmax made objects tweaked with your MDLTweaker program in FSX scenery without any display problems and assumed that the ModelConvertorX converted objects would behave similarly.

Iain
 
Back
Top