Hello all,
Often while using Instant Scenery to place objects in FS9, I come across a BGL that contains several variations of a certain object. For example, choosing "Airplane.BGL" might list 7 of the same aircraft (or different) ones in varying colors to choose from. It is this type of BGL that I need help with.
I have made 11 individual gate signs with Sketchup and then processed all 11 in ModelconverterX ending up with 11 different BGLS. One for each gate number. Rather than having 11 BGL's, how do I merge all of these into 1 BGL so, for example, when I am in Instant Scenery I just select "Gates.BGL" and choose the gate number object I wish to place? Just like in the "Airplane.BGL" example above.
I have spent hours trying to do this without success. And even more hours Googling and watching YouTube videos. It's such a common thing done by creators that I would think there is a tutorial on this. But perhaps I'm describing it in a way that fails to turn up search results.
Could someone please give me a step by step method on to this in ModelconverterX or other software? I am very familiar with processing Collada's and making MDL's which I later make into a place able BGL.
Any help would be appreciated.
Often while using Instant Scenery to place objects in FS9, I come across a BGL that contains several variations of a certain object. For example, choosing "Airplane.BGL" might list 7 of the same aircraft (or different) ones in varying colors to choose from. It is this type of BGL that I need help with.
I have made 11 individual gate signs with Sketchup and then processed all 11 in ModelconverterX ending up with 11 different BGLS. One for each gate number. Rather than having 11 BGL's, how do I merge all of these into 1 BGL so, for example, when I am in Instant Scenery I just select "Gates.BGL" and choose the gate number object I wish to place? Just like in the "Airplane.BGL" example above.
I have spent hours trying to do this without success. And even more hours Googling and watching YouTube videos. It's such a common thing done by creators that I would think there is a tutorial on this. But perhaps I'm describing it in a way that fails to turn up search results.
Could someone please give me a step by step method on to this in ModelconverterX or other software? I am very familiar with processing Collada's and making MDL's which I later make into a place able BGL.
Any help would be appreciated.




