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hi folks,
I have a serious problem:
In GMAX (fs2004 gamepack) I defined small objects (e.g. struts for a canopy) to be visible in a certain distance to the reference point. these objects are spread over an area of let us say 300m x 150m. Altough not all of the objects are really located next to each other I used the attach command to keep the number of objects as small as possible. Wherever necessary I welded the vertices. Around these objects I defined a bounding box (an editable mesh with an asigned material with 0% opacity). This "combined" ojects of course have assigned "Multimaterials" (coming from the attach process).
Compiling these objects including the bounding box works fine.
When I load the mdl-file into MDL TWEAKER II (most recent version) during the loading process some message is popping up but it disappears so fast that I cannot read the entire text. The only part in the text I could investigate is somewhat with "error". But I am able to define the distance limitations for the mdl-file with MDL TWEAKER. Saving then is no problem.
After recompilation of the xml-file I receice a bgl file. But in Flight Simulator the objects are not visible. The bgl file is dramatically smaller than an "untweaked" version of the same objects. I tested whether or not the objects themselves are corrupted but this seems not to be the case: without any tweak the objects are visible.
My question(s):
- is there any known limitation for tweaks for "bundles" of objects which are a composition of attached smaller objects?
- can the fact that multimaterials are assigned to these objects be a reason for this problem?
Any help or information about a workaround is highly appreciated because I do not want to do the whole work again
kind regards
I have a serious problem:
In GMAX (fs2004 gamepack) I defined small objects (e.g. struts for a canopy) to be visible in a certain distance to the reference point. these objects are spread over an area of let us say 300m x 150m. Altough not all of the objects are really located next to each other I used the attach command to keep the number of objects as small as possible. Wherever necessary I welded the vertices. Around these objects I defined a bounding box (an editable mesh with an asigned material with 0% opacity). This "combined" ojects of course have assigned "Multimaterials" (coming from the attach process).
Compiling these objects including the bounding box works fine.
When I load the mdl-file into MDL TWEAKER II (most recent version) during the loading process some message is popping up but it disappears so fast that I cannot read the entire text. The only part in the text I could investigate is somewhat with "error". But I am able to define the distance limitations for the mdl-file with MDL TWEAKER. Saving then is no problem.
After recompilation of the xml-file I receice a bgl file. But in Flight Simulator the objects are not visible. The bgl file is dramatically smaller than an "untweaked" version of the same objects. I tested whether or not the objects themselves are corrupted but this seems not to be the case: without any tweak the objects are visible.
My question(s):
- is there any known limitation for tweaks for "bundles" of objects which are a composition of attached smaller objects?
- can the fact that multimaterials are assigned to these objects be a reason for this problem?
Any help or information about a workaround is highly appreciated because I do not want to do the whole work again
kind regards