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Hi Roman,Hi Rob,
I have a tester that, at first, crashed his P3D. I'll have to check with him again but IIRC it works as long as P3D is not under a big load. Both FSX & P3D take a 50% frame hit when used.



I don't have P3D myself, but I'll ask one of the MV22B users to test it.Rob
Could you please place the following line in your camera gauge Update section , then test fly it in P3D ,
Code:0 (>C:P3DRadar:RenderingEnabled)
Cheers
Karol


FS9VIEW On bool Yes Turn an auxiliary view on or off.
FS9VIEW Zoom float Yes
FS9VIEW Pitch float Yes Pitch of the view in degrees.
FS9VIEW Bank float Yes
FS9VIEW Heading float Yes
FS9VIEW OffsetRight float Yes Offsets in meters from the normal viewpoint.
FS9VIEW OffsetUp float Yes
FS9VIEW OffsetForward float Yes
To use a custom variable, precede it with C:<module name>: , for example:
C:pOI:SelectedTargetName
C:FS9VIEW:On
C:FS9VIEW:Zoom
C:FS9VIEW:Pitch
C:FS9VIEW:Bank
C:FS9VIEW:Heading
C:FS9VIEW:OffsetRight
C:FS9VIEW:OffsetUp
C:FS9VIEW:OffsetForward


<Element Name="THE VIEW">
<Position X="124" Y="45"/>
<CustomDraw Name="fs9view:view" X="197" Y="197" Pitch="90" Bank="0" Heading="0" OffsetUp="@Up" OffsetForward="@Fwd" OffsetRight="@Right">
<On>1</On>
<Zoom>(L:Driftmeter_Zoom, number) 0.25 max</Zoom>
</CustomDraw>
</Element>

When I position the camera "inside" the visual model, the same thing happens: if the view heading is within the +45 to -45 sector, all aircraft (visual model part) disappear.
While the ground shadow is fine.
Hi Roy,Rob,
When you are inside an unoccupied and unfinished part of the model are you not looking at the wrong side of the surface, one-sided polygons?
Roy