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FSX FSDS Boolean Operation problem

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32
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finland
I'm currently working on my first proper 3D project, basic Yak 40 model for FSX using FS Design Studio, I've used guide published by Abacus to help me with the project.

However now I've ran into problems with boolean operations. I managed to create left aileron without trouble, however now for some reason I can't create the right one using exactly same method as with the other one...

I get this error: http://oi49.tinypic.com/2s0zajk.jpg

So it says part is not orientable, part is self intersecting. I tried to use check parts command, however it found no problems.

The tool part you see in the picture isn't exactly correctly sized, however the very same errors came with actual correctly sized tool part too.

I would really appreciate help with this, I really wish to be able to finish this project and do many more in the future.

Also I wonder if there's any other way of making these places for ailerons and such stuff than boolean operation?
 
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Well now I got the boolean working on right wing too by making part of its polygons into individual part, now I have some tiny holes in the wing though, but I guess I will go with this for now, I'm not going to release this first model to public anyway, just getting used to FSDS.
 
I do not use Boolean. I'll do this kind of work always by hand (windows, doors, landing gear bay, flap, etc).
At first it's hard, but after a while it works very well.
 
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Thanks for the video, I think when I'm more familiar with all the phases of making an aircraft with FSDS and start doing reworked version of this Yak 40 I will try to do things without boolean, it seems to be causing too much hassle.
 
In the video, which is 8 minutes.
By working through keyboard commands that works in 5 minutes.

Can you do it with Boolean in 5 minutes?
Then remove many unnecessary points and polygons and create new ones.
a015.gif



At first it's hard, but after a while it works very well.
 
I have learned to do them by hand in Gmax. I make a cutting template in side view, then start adding Vertices on edges, then in Polygon mode, I cut in Vertices, then go back and connect the dots. For me, its more efficient then doing a Boolean as you have 'less' leftover Vertices.

I dont know if you can do this in FSDS though.
 
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