Hi Arno..I ran this test object again as a different name and got a better asm file with more info below..thanks..Im sure anyone who has FSDS v3 could have this proB.
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
;
; This file was automatically generated from C:\Documents and Settings\Owner\Desktop\BEST GAME\FS9\Scenery creators\FSDS X to MDL TESTING\A.x
; using the MakeMDL tool. Do not edit by hand, re-run the
; tool instead.
;
; generated on 01/02/06 08:52:33
;
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
; BGL model for C:\Documents and Settings\Owner\Desktop\BEST GAME\FS9\Scenery creators\FSDS X to MDL TESTING\A.x
;
; $Header:$
;
;----------------------------------------------------------------------------
;
; Final Status: 4 polys
; Alpha Status: 0 polys
; Light Status: 0 polys
; Library Status: 0 polys
;
; Start Time: 01/02/06 08:52:33
; Stop Time : 01/02/06 08:52:33
;
; Modeling units = 1.0000
; Radius = 13.7657
; Radius in meters = 13.7657
; Radius in modeling units = 14
;
A_top label BGLCODE
texture_riff_start_A label word
db 'T','E','X','T'
dd texture_riff_end_A - $ - 4
TEXTURE_LIST_BEGIN
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 5.945719, "RJRAINBOWTESTTRANS2.BMP" ; 0
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 5.945719, "RJRAINBOWTESTTRANS2_LM.BMP" ; 1
TEXTURE_LIST_END
BGL_RETURN
texture_riff_end_A label word
material_riff_start_A label word
db 'M','A','T','E'
dd material_riff_end_A - $ - 4
MATERIAL_LIST_BEGIN
MATERIAL_DEF 1.000000,1.000000,1.000000,1.000000, 0.392157,0.392157,0.392157, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 0
MATERIAL_LIST_END
BGL_RETURN
material_riff_end_A label word
vertex_riff_start_A label word
db 'V','E','R','T'
dd vertex_riff_end_A - $ - 4
VERTEX_LIST_BEGIN
VERTEX_DEF -2.816000, 0.180000, -0.048000, 0.000000, 0.000000, 1.000000, 1.000000,0.000061 ; 0 part= 1 prim=0
VERTEX_DEF -2.816000, 0.180000, -0.072000, 0.000000, 0.000000,-1.000000, 0.000000,0.000061 ; 1 part= 1 prim=0
VERTEX_DEF -2.816000, 13.472001, -0.048000, 0.000000, 0.000000, 1.000000, 1.000000,1.000061 ; 2 part= 1 prim=0
VERTEX_DEF -2.816000, 13.472001, -0.060000, 0.000000, 0.000000,-1.000000, 0.000000,1.000061 ; 3 part= 1 prim=0
VERTEX_DEF 2.500000, 0.180000, -0.048000, 0.000000, 0.000000, 1.000000, 0.000000,0.000000 ; 4 part= 1 prim=0
VERTEX_DEF 2.500000, 0.180000, -0.072000, 0.000000, 0.000000,-1.000000, 1.000000,0.000061 ; 5 part= 1 prim=0
VERTEX_DEF 2.500000, 12.940001, -0.048000, 0.000000, 0.000000, 1.000000, 0.000000,0.960083 ; 6 part= 1 prim=0
VERTEX_DEF 2.500000, 12.940001, -0.072000, 0.000000, 0.000000,-1.000000, 1.000000,0.960083 ; 7 part= 1 prim=0
VERTEX_LIST_END
BGL_RETURN
vertex_riff_end_A label word
bgl_riff_start_A label BGLCODE
db 'B','G','L',' '
dd bgl_riff_end_A - $ - 4
LOD_0_A label BGLCODE
; NonAlpha
A_NonAlpha label BGLCODE
BGL_FTAG "RotateAroundX", 0.00 ; Node 1
BGL_CALL_32 A_RotateAroundX_1 ; Node 1 - RotateAroundX
BGL_END
BGL_RETURN
A_RotateAroundX_1 label BGLCODE
MATERIAL 0,0 ; <255,255,255,255> RJRAINBOWTESTTRANS2.BMP;RJRAINBOWTESTTRANS2_LM.BMP;;
DRAW_TRI_BEGIN 0, 8
DRAW_TRI 4, 2, 6 ; poly=2 part=1
DRAW_TRI 1, 5, 7 ; poly=3 part=1
DRAW_TRI 1, 7, 3 ; poly=4 part=1
DRAW_TRI 4, 0, 2 ; poly=1 part=1
DRAW_TRI_END
BGL_RETURN
bgl_riff_end_A label BGLCODE
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
;
; This file was automatically generated from C:\Documents and Settings\Owner\Desktop\BEST GAME\FS9\Scenery creators\FSDS X to MDL TESTING\A.x
; using the MakeMDL tool. Do not edit by hand, re-run the
; tool instead.
;
; generated on 01/02/06 08:52:33
;
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------