- Messages
- 34,667
- Country

Hi,
Let me check how I implemented this. I think I don't use the part name from the FSC file at all. But I will check.
I looked at this more closely, and the objects are grouped together (when CollapseModelParts is False) only when they all have the same name. FSDS2 allows multiple parts to have the same name (as does GMAX). When exported by MCX into a 3DS file, these parts are combined into one part, whether textured or untextured. I don't know how you want to handle this?
If the parts have different names, then the CollapseModelParts setting acts as expected - when True, all parts with the same material are usually combined together, with it set to false, they are all separate.
Let me check how I implemented this. I think I don't use the part name from the FSC file at all. But I will check.
