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FSDS2 model in FSX

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53
Hi there. When I try to import my FSDS2 model into FSX, everything works just fine, except that the model loses its specular shine. I'm not referring to the alpha shine, but rather the one that is a part of the model itself.

Does anyone know how to fix this?

Thanks,

Mike
 
FSDS does not handle specular "maps" as gmax / 3DS Max do.

Within FSDS, look at the specular color/power assignments in the texture selection dialog and adjust there as necessary.
 
Many thanks, Felix. A slow loading texture in FSX revealed that specular shine was inded there - but I'd forgotten to check the reflective textures box in FSDS.:o

Mike
 
Just as a general reminder... FSDS2 builds to the FS2002 SDKs. As long as a particular FS2002 feature is supported in FS-X, we're okay.
 
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