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FSDS3 Quirk (carryover from FSDS2)

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us-florida
Has anyone but me noticed that when setting the radius for a tube, FSDS goes off on it's own? Case in point: creating a peaked roof for a taxi-in military hangar, "feet" selected. Radius = 87.5, length = 175, Points/Section = 3, Sections = 1, close Left/Bottom/Front tic'd, close Right/Top/Back tic'd, Z-Axis tic'd.

Everything comes out exactly how it should according to the parameters I gave FSDS EXCEPT the radius. FSDS came up with 75.xxx for the radius somehow. This occurred in FSDS2, and now I've just noticed that it occurs in FSDS3 as well. It's not a major problem, as selecting Point mode I can manually adjust the radii. But (I'm not a programmer, understand that up front), if a piece of data is called for, I would expect it to be used; otherwise, why ask for the input in the first place? Just randomly calculate some distance FOR the designer, with a note in the help files that the designer needs to switch to point mode and enter values HE/SHE wants them to really be.

If FSDS isn't going to correctly use the input, then the programmers wasted a lot of time coding up that box for the input. They could have just automatically set up a value, put whatever they wanted in there, then advised the user to switch to Point mode and adjust the values.

Nit-picking, but it's annoying when you're into a design "rhythm" and then have to hit the mental PAUSE button to undo something that should have been done correctly the first time around.

(I've nothing better to do, today; can you tell? :rotfl: )
 
Hi there,

I just tried this and I had no problems with the radius. I think I see what you are talking about though; The radius being the distance from the center of the object to the furthest extent of the point on my traiangle. After I did this, I wondered if it was the bottom part of the triangle that you wanted to be 87.5 on either side of the axis. If that is so, then this is not the radius, and that is why your objects don't match up. You'll just have to resize it bigger.

SDO_ex1.jpg


If this isn't the problem you are having, maybe you could post a screenshot or two.

Also, for export to bglcomp.exe, you should make your objects in meters, since blgcomp.exe doesn't know which units you have, and assumes they are in meters. It just makes it a bit easier later when you don't have to scale them.

- Martin
 
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