• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSDSv3 Problem with Lightmaps

Messages
1
Country
germany
Hi all,
i have a problem when i check the field "Lightmap (add "_L" to filename)" in the Texture Definition window of FSDSv3 the Lightmap will work fine but the texture of my aircraft also gets reflective and all the other textures i use too.
I need to have a no reflictive texture because i want to work with the alpha channel to get transparency.
What is wrong there?
In makeMDL i only have checked HasLightmap and other fields nothing to do with the textures.

Thanks
Jannik
 
Back
Top