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FSEarthTiles + night textures?

Messages
14
Hi,

I created a photo scenery of my hometown using FSEarthTiles. Now I have several bgls (about 100 MB each). The last two weeks I spent with adding autogen to match real existing houses, trees and so on. Now I would like to add a self made night scenery to these bgls. Is this possible? If so, how does it work?

Ciao
FA
 
Hi,

I created a photo scenery of my hometown using FSEarthTiles. Now I have several bgls (about 100 MB each). The last two weeks I spent with adding autogen to match real existing houses, trees and so on. Now I would like to add a self made night scenery to these bgls. Is this possible? If so, how does it work?

Ciao
FA

Create it and add it using the inf file.
 
here's how I do it

[Destination]
DestDir = D:\fsx scenery 2009\res 4\scenery
DestBaseFileName = Area_Lp4_SnapOff_N042011159_N041393040_E001514317_E002132436
BuildSeasons = 0
UseSourceDimensions = 1
CompressionQuality = 100
LOD = Auto,13

[Source]
Type = MultiSource
NumberOfSources = 2

[Source1]
Layer = Imagery
Type = tiff
SourceDir = D:\FSEarthTiles\work\res 4
SourceFile = Area_Lp4_SnapOff_N042011159_N041393040_E001514317_E002132436.tif
Lon = 1.86195373535156 ;for top left and bottom right is: 2.22347259521484
Lat = 42.0199155807495 ;for top left and bottom right is: 41.6584396362305
NumOfCellsPerLine = 6318 ;Pixel is not used in FSX
NumOfLines = 8423 ;Pixel is not used in FSX
CellXdimensionDeg = 5.7220458984375E-05
CellYdimensionDeg = 4.29153442382813E-05
PixelIsPoint = 0
SamplingMethod = Point
Variation = Day

[Source2]
Layer = Imagery
Type = tiff
SourceDir = D:\FSEarthTiles\work\res 4
SourceFile = Area_Lp4_SnapOff_N042011159_N041393040_E001514317_E002132436night.tif
Lon = 1.50054931640625 ;for top left and bottom right is: 1.86201095581055
Lat = 41.2970066070557 ;for top left and bottom right is: 41.1666297912598
NumOfCellsPerLine = 6317 ;Pixel is not used in FSX
NumOfLines = 3038 ;Pixel is not used in FSX
CellXdimensionDeg = 5.7220458984375E-05
CellYdimensionDeg = 4.29153442382813E-05
PixelIsPoint = 0
SamplingMethod = Point
Variation = Night
 
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