Hello,
Just wonderingz, I have created some scenery using FSET, but the water tiles appear white just offshore. I'm not too bothered about having landable water, Although it would be nice. Just want it to look like water, any idea how I can mass replace these tiles without sorting through and changing all of them to black alpha channels? Or perhaps auto create water masks some how?
Just wonderingz, I have created some scenery using FSET, but the water tiles appear white just offshore. I'm not too bothered about having landable water, Although it would be nice. Just want it to look like water, any idea how I can mass replace these tiles without sorting through and changing all of them to black alpha channels? Or perhaps auto create water masks some how?
