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P3D v6 FSUIPC

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I know I have asked this question before but I did some things wrong. I hope I am asking this question correctly. I am using P3Dv6 and I am trying to figure out which FSUIPC I am supposed to use. Any help will be greatly appreciated. Thank you.
 

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As stated at the top of the FSUIPC download page:

https://www.fsuipc.com/

"
FSUIPC & Related Software

Last Updated: July 20th, 2025​


This is a consolidated list of FSUIPC and related software for flight simulation, produced by Pete and John Dowson, with links for downloading and purchasing (where relevant).

Please use the main Support Forum for all support questions for all provided software, except for FSUIPC7 (for MSFS2020 and MSFS2024) where you should use thespecific sub-form for FSUIPC7 support . And please make good use of the other sub-forums there, which contain much useful information and further resources.


The software available through the links on this site are the current official releases and the only supported versions. Please make sure you are using the latest version of a product before asking for support."


Since you stated you use P3Dv6, if you downloaded / installed the correct FSUIPC version, you should seek support at FSUIPC's Main Support Forum:

https://forum.simflight.com/forum/30-fsuipc-support-pete-dowson-modules/


This is all I found on Google for this error message and P3D v6:

https://www.google.com/search?q=FSUIPC+Error+#+8:+FSUIPC_ERR_WRONGFs.+Incorrect+version+of+Flight+Sim+P3D+v6&client=firefox-b-1-e&sca_esv=afe05da156796075&channel=entpr&ei=h9bhaNCCBvzl5NoPpIa0kAs&ved=0ahUKEwiQ4rudgIyQAxX8MlkFHSQDDbIQ4dUDCBA&uact=5&oq=FSUIPC+Error+#+8:+FSUIPC_ERR_WRONGFs.+Incorrect+version+of+Flight+Sim+P3D+v6&gs_lp=Egxnd3Mtd2l6LXNlcnAiTEZTVUlQQyBFcnJvciAjIDg6IEZTVUlQQ19FUlJfV1JPTkdGcy4gSW5jb3JyZWN0IHZlcnNpb24gb2YgRmxpZ2h0IFNpbSBQM0QgdjZI9XdQjkpYnWpwAngAkAEAmAGTAaAB2QWqAQM1LjK4AQPIAQD4AQGYAgCgAgCYAwCIBgGSBwCgB8cSsgcAuAcAwgcAyAcA&sclient=gws-wiz-serp

GaryGB
 
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Have you by any chance installed the ADE 64-bit patch? Because that breaks the communication with the sim.
 
As stated at the top of the FSUIPC download page:

https://www.fsuipc.com/

"
FSUIPC & Related Software

Last Updated: July 20th, 2025​


This is a consolidated list of FSUIPC and related software for flight simulation, produced by Pete and John Dowson, with links for downloading and purchasing (where relevant).

Please use the main Support Forum for all support questions for all provided software, except for FSUIPC7 (for MSFS2020 and MSFS2024) where you should use thespecific sub-form for FSUIPC7 support . And please make good use of the other sub-forums there, which contain much useful information and further resources.


The software available through the links on this site are the current official releases and the only supported versions. Please make sure you are using the latest version of a product before asking for support."


Since you stated you use P3Dv6, if you downloaded / installed the correct FSUIPC version, you should seek support at FSUIPC's Main Support Forum:

https://forum.simflight.com/forum/30-fsuipc-support-pete-dowson-modules/


This is all I found on Google for this error message and P3D v6:

https://www.google.com/search?q=FSUIPC+Error+#+8:+FSUIPC_ERR_WRONGFs.+Incorrect+version+of+Flight+Sim+P3D+v6&client=firefox-b-1-e&sca_esv=afe05da156796075&channel=entpr&ei=h9bhaNCCBvzl5NoPpIa0kAs&ved=0ahUKEwiQ4rudgIyQAxX8MlkFHSQDDbIQ4dUDCBA&uact=5&oq=FSUIPC+Error+#+8:+FSUIPC_ERR_WRONGFs.+Incorrect+version+of+Flight+Sim+P3D+v6&gs_lp=Egxnd3Mtd2l6LXNlcnAiTEZTVUlQQyBFcnJvciAjIDg6IEZTVUlQQ19FUlJfV1JPTkdGcy4gSW5jb3JyZWN0IHZlcnNpb24gb2YgRmxpZ2h0IFNpbSBQM0QgdjZI9XdQjkpYnWpwAngAkAEAmAGTAaAB2QWqAQM1LjK4AQPIAQD4AQGYAgCgAgCYAwCIBgGSBwCgB8cSsgcAuAcAwgcAyAcA&sclient=gws-wiz-serp

GaryGB
After asking on the FSUIPC forum I was told this is an ADE issue.
 
After asking on the FSUIPC forum I was told this is an ADE issue.

I have read the thread you recently started on this issue in the FSUIPC version 6 Main Support Forum ...at:

https://forum.simflight.com/topic/99773-fsuipc6-will-not-connect/


John Dowson has kindly offered to look into providing a test version of FSUIPC version 6 which 'may'- or 'may not' work with ADE in its current build.

I believe you should know that ADE was tested only with earlier builds of P3D version 5, and IIRC, ADE may not have been tested with P3D version 6.

So, John Dowson has AFAIK correctly assessed the situation.


We may- or may not- not see a reply to this troubleshooting scenario by ADE author Jon Masterson (aka "scruffyduck"), but I hope we do.


I believe we should test ASAP, any version of FSUIPC version 6 John Dowson offers, to extend use of ADE for Prepar3D version 6 and later updates.

I do not know how extensive of a FSUIPC feature set ADE requires and/or uses when it runs as a 32-Bit (aka "x86") executable with 32-Bit DLLs.


AFAIK, if all ADE requires / uses to communicate via FSUIPC version 6 with P3Dv6 is the same as for P3Dv4, then ADE is fully functional in P3Dv4.


Based on my limited knowledge of programming, this seems feasible to implement, and should be pursued to extend the prospective use of ADE.


I am able to use FSUIPC version 6 and ADE 32-Bit with P3Dv4.x.

I am also still able to use a FS utility written years ago in VB6 to read / write certain FS variables via FSUIPC offsets via FSUIPC versions 3, 4, 5, 6, 7.


So, I recommend the OP of this thread to request that John Dowson proceed with his very kind offer to release a "test" build of FSUIPC version 6.


If John is amenable to this, I am confident other FSDEV forum participants would also be willing to test that FSUIPC build and offer feedback.


Thanks for following up on this, as it may help extend use of ADE as a valuable FS development resource for current- and future- Prepar3D users. :)

GaryGB
 
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ADE does not work properly with P3Dv6. Jon Masterson (Scruffyduck), ADE's author, was winding down as v6 arrived and didn't update ADE to accommodate the new sim. ADE 1.79 projects will generally work just fine in v6 as long you connect it to a PDK for v5.2 or later (in my experience), but I didn't manage to get ADE to talk directly to v6 before I stepped back from scenery development myself.

I am looking at a potential new (small) project for P3D v5/6, so if anyone has got ADE to talk directly to v6 I'd be interested in the methodology.
 
I do not have P3Dv5 to test with, but I do have P3Dv4.x.

IIRC, I was able to manually configure ADE to talk to P3Dv4.x via the ADE {Files} path configuration dialog, and the ADE "nuclear" option Jon referred to.

https://www.google.com/search?q=site:+www.fsdeveloper.com+scruffyduck+ADE"nuclear"+option&sca_esv=ff3a164b2762a5c0&biw=1088&bih=504&ei=0znpaJCKGo7Ip84P5KSimAY&ved=0ahUKEwjQv-n0i5qQAxUO5MkDHWSSCGM4FBDh1QMIEA&uact=5&oq=site:+www.fsdeveloper.com+scruffyduck+ADE"nuclear"+option&gs_lp=Egxnd3Mtd2l6LXNlcnAiOXNpdGU6IHd3dy5mc2RldmVsb3Blci5jb20gc2NydWZmeWR1Y2sgQURFIm51Y2xlYXIiIG9wdGlvbjIFECEYoAFIrrgBUIQEWJu1AXABeACQAQCYAYUCoAGmIqoBBjIuMjIuNLgBA8gBAPgBAZgCGqACwSTCAggQIRigARjDBMICBRAAGO8FwgIIEAAYgAQYogTCAggQABiiBBiJBcICBRAhGKsCmAMAiAYBkgcGMC4xOC44oAfeWrIHBjAuMTguOLgHwSTCBwgyLTIuMjAuNMgHzAI&sclient=gws-wiz-serp


Also, I happened to notice L-M added some new GUIDs to the CVX Vector Shape GUIDs table that add some useful features.

BTW: Some of the new CVX Vector GUIDs are not found in Terrain.Cfg. (which itself is now no longer stored in the root folder of the Prepar3D installation).

I plan to test adding these to ADE via edits to any accessible ADE 'system' files like shapeVectorList.dat and shapePolyList.dat as we did in the past (if still possible).

GaryGB
 
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Also, I happened to notice L-M added some new GUIDs to the CVX Vector Shape GUIDs table that add some useful features.

BTW: Some of the new CVX Vector GUIDs are not found in Terrain.Cfg. (which itself is now no longer stored in the root folder of the Prepar3D installation).

I plan to test adding these to ADE via edits to any accessible ADE 'system' files like shapeVectorList.dat and shapePolyList.dat as we did in the past (if still possible).

The new GUIDs in the CVX Vector Shape GUIDs table added by L-M relate to the Airport_Backgrounds.

All GUIDs with MinFlatten and Smooth are new. These GUIDs have been around since P3Dv5.3 and are also available as entries in Terrain.cfg.

I use ADE 1.79 and already entered the new CVX Vector Shape GUIDs into shapePolyList.dat and terrainGuids.dat back in 2022.

Everything works very well with P3Dv5.4.
I use this myself.

I have packed the modified shapePolyList.dat and terrainGuids.dat into an ADE_P35.zip file and attached it here.
Please read the readme file before use. I accept no liability for any damage that may occur.

I have also attached the original “Terrain.cfg” file from P3Dv5.4 here.
There you can see the existing new GUIDs.
 

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I will be standing by to see what happens with ADE and P3Dv6. I used ADE with FSX and loved it as I used it to make sure that the taxiways lined up with the Airports (OCD I think). But I look forward to any words you guys come up with for a fix.
 
Robert, you and Gary discussed this back in March and it was pointed out back then (not least by Jon) that he'd stepped back from development and archived the code for ADE. He made it clear that he wouldn't be re-opening development for P3D v6 in this thread.

I reiterate that I have found ADE airfields made using the SDK from P3Dv5 will generally work in v6. There are some issues (which I believe were never resolved) with the v5.4 SDK (in which sloping aprons were introduced, IIRC), but I found that the v5.2 SDK worked reliably with ADE and both P3D v5 and v6. In general, I don't (or rather, didn't) connect to the sim using FSUIPC at all as the 64-bit patch made that unreliable, and I particularly needed my background images to be visible within ADE. I almost never have a sim running when I work in ADE.

As Gary pointed out, there were a significant number of GUID changes made for Version 5, which Jon did accommodate, and then a whole load more for Version 6, which of course he didn't. For example, I could never get the new taxi signs to be placeable in v6, but that's a small issue if you have other models available. For both v5.4 and v6.x it's essential that you load and then delete the stock buildings in ADE if you want a clean slate to build an airport on (for both versions, you will have to load the v5.4 stock airfield to delete the buildings from as ADE can't read the v6 libraries). If you are dealing with a stock airport that was significantly modified for v6 by Lockheed Martin, this process may well not work as ADE won't have the GUIDs for any new buildings, but you may find that judicious use of Excludes might achieve what you need. The more bare-bones the stock airport, the more chance you'll have that your creation will work in v6. In my Brazil project, I found a number of airfields where I simply couldn't delete some stock buildings. As the MAIW user base for v6 was vanishingly small, I didn't pursue it.
 
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