I have such a problem that i need to make a chromed spinner in a repaint, but i haven't been able to figure out, how chromed textures (or chrome effect) is done in FsX. I have been reading the SDK but it's not too good, because it has been written for gMax and i'm painting with PSP. I just mean that the SDK tells something about enabling some chrome effect, but that's in gMax.
First i tried to do it so that i put some gray gradient color for the spinner in the real texture and then edited the specular texture to get the chrome effect, but the result was only shiny grey spinner, not chromed.
I then tried to copy the specular texture and alpha from a default plane, but the spinner still didn't look like chromed.
Does this "chrome" outlook of some texture somehow depend on the model, does it have to be enabled in the model to work? Or is there some trick to do it, like using some specific colors in the specular texture and alpha?
Ville
First i tried to do it so that i put some gray gradient color for the spinner in the real texture and then edited the specular texture to get the chrome effect, but the result was only shiny grey spinner, not chromed.
I then tried to copy the specular texture and alpha from a default plane, but the spinner still didn't look like chromed.
Does this "chrome" outlook of some texture somehow depend on the model, does it have to be enabled in the model to work? Or is there some trick to do it, like using some specific colors in the specular texture and alpha?
Ville


