Hi folks.
I've created a few models in Blender and exported them to FSX using the toolkit now - it is greatly appreciated and thanks very much for your efforts, capt_x and those who have assisted in various ways.
The latest model I have created, however, appears to be getting mixed up between "grass" and "glass" - I have a large area of protective grass berms around some buildings, which are reflecting the sun when placed in the sim, although there's no reflection visible in ModelConverterX, or Blender's material preview.
The material settings I am currently using (I've played around quite a lot, trying to resolve this) are as follows:
Diffuse: Intensity 1.000
Specular: Intensity 0.000, Hardness 50
Shading: Emit 0.00, Ambient 1.000, Translucency 0.000
Transparency: nothing set
Mirror: nothing set
Subsurface Scattering: nothing set
Strand: nothing set
Options: Traceable, Use Mist, Pass Index 0
FSX Material settings are as default except: Reflection scale 0, Specular power scale 0, No Specular Bloom, Specular Bloom Floor 1.00, Ambient light scale 1.000, Enhanced only has No Base Material Specular ticked.
From that, can anyone see what's causing the grass polys to reflect the sun so brilliantly? The buildings don't, the concrete doesn't, but the grass does.
I'm not overly protective of my models, so if anyone wants me to zip it and the textures up and upload them so you can have a play, please let me know. I'm very confused right now!
Thanks.
Ian P.
I've created a few models in Blender and exported them to FSX using the toolkit now - it is greatly appreciated and thanks very much for your efforts, capt_x and those who have assisted in various ways.
The latest model I have created, however, appears to be getting mixed up between "grass" and "glass" - I have a large area of protective grass berms around some buildings, which are reflecting the sun when placed in the sim, although there's no reflection visible in ModelConverterX, or Blender's material preview.
The material settings I am currently using (I've played around quite a lot, trying to resolve this) are as follows:
Diffuse: Intensity 1.000
Specular: Intensity 0.000, Hardness 50
Shading: Emit 0.00, Ambient 1.000, Translucency 0.000
Transparency: nothing set
Mirror: nothing set
Subsurface Scattering: nothing set
Strand: nothing set
Options: Traceable, Use Mist, Pass Index 0
FSX Material settings are as default except: Reflection scale 0, Specular power scale 0, No Specular Bloom, Specular Bloom Floor 1.00, Ambient light scale 1.000, Enhanced only has No Base Material Specular ticked.
From that, can anyone see what's causing the grass polys to reflect the sun so brilliantly? The buildings don't, the concrete doesn't, but the grass does.
I'm not overly protective of my models, so if anyone wants me to zip it and the textures up and upload them so you can have a play, please let me know. I'm very confused right now!
Thanks.
Ian P.





