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Hi Arno,
I don't think this is part of MCX yet so I'll just ask you how difficult it would be if you included it:
We already have a correction option for attached FX in FSX MDLs, but could you create an option that recalculates the vertices of a MDL to fit the FSX curved earth surface? I always use rather large objects in FSX, but as soon as they're bigger than a few hundred meters the difference between the Max scene and FSX is just too big. The further the vertices are away from the refpoint the more they deviate from my fs2002 ground poly or resample.
Talking of those: Does the ground poly wizard recalculate the tiles to match the curved earth or does it use the original vertices?
I seem to have 3 different versions of my objects in FSX: 1. the resample showing the object; 2. the ground tile (semi-transparent) showing everything just a bit off compared to the resample; 3. the 3D Object, placed at the same refpoint, but also a bit off compared to the ground images.
I don't think this is part of MCX yet so I'll just ask you how difficult it would be if you included it:
We already have a correction option for attached FX in FSX MDLs, but could you create an option that recalculates the vertices of a MDL to fit the FSX curved earth surface? I always use rather large objects in FSX, but as soon as they're bigger than a few hundred meters the difference between the Max scene and FSX is just too big. The further the vertices are away from the refpoint the more they deviate from my fs2002 ground poly or resample.
Talking of those: Does the ground poly wizard recalculate the tiles to match the curved earth or does it use the original vertices?
I seem to have 3 different versions of my objects in FSX: 1. the resample showing the object; 2. the ground tile (semi-transparent) showing everything just a bit off compared to the resample; 3. the 3D Object, placed at the same refpoint, but also a bit off compared to the ground images.

