- Messages
- 34,317
- Country

Hi Paul,
I assume you mean the paper Adam wrote about the terrain system? I have been using that for my reference as well and will take another look at it.
In the scenery every polygon is broken down to triangles of course. So what I am saying is that if you make sure the edges of those triangles are not longer than 100 meter it seems to work fine. The polygons then follow the curve of the earth correctly.
That's not always true. E.g. one meter in Dutch RD projection is not the same as one meter in the flat earth projection used by FS. Same applies to one meter in UTM. But that is only an issue when using existing data as input into your deisgn and that is not the case now.
They are flat planes. But under that size the scenery engine should compensate.
AIUI, that is not the case,
(from reading Adam's doc).
I assume you mean the paper Adam wrote about the terrain system? I have been using that for my reference as well and will take another look at it.
Are you saying -
- The total size of any cluster does not exceed 100m ?
Or -
- Your individual polygons don't exceed 100m,
but the cluster does ?
In the scenery every polygon is broken down to triangles of course. So what I am saying is that if you make sure the edges of those triangles are not longer than 100 meter it seems to work fine. The polygons then follow the curve of the earth correctly.
1 metre is still 1 metre.
It's just your large flat object that's been reprojected,
so no longer meets your expectations.![]()
That's not always true. E.g. one meter in Dutch RD projection is not the same as one meter in the flat earth projection used by FS. Same applies to one meter in UTM. But that is only an issue when using existing data as input into your deisgn and that is not the case now.
Are your 100m polys -
- still flat planes ?
- round-earth projected, (i.e. domed) ?
They are flat planes. But under that size the scenery engine should compensate.

