- Messages
- 153
- Country

I'm having a lot of trouble figuring out the new Gmax animation tools included with the SDK SP1, and was hoping to get some help from the experts. Here's the story:
I'm trying to re-create a wind-turbine farm near where I live. I can get the BGL file compiled, and the wind turbines show up, but their rotors do not spin like they should. I created a new ModelDef.xml entry as follows: <Animation name="Wind_Turbine" guid="FFB37CAB-4775-4062-9A22-5088E0FAD798" type="Standard" typeParam="Random" /> I followed the SDK's instructions to select the part to be animated (called Tick18_Rotor), open the Animation Manager, select Wind_Turbine from the Animation List, enter "0" for Start and "50" for end (the frames for the animation) and clicked Create. Everything seems to go smoothly; I save, export, and compile, but the rotors still don't move. Please help, any thoughts?
Thanks,
Scott
I'm trying to re-create a wind-turbine farm near where I live. I can get the BGL file compiled, and the wind turbines show up, but their rotors do not spin like they should. I created a new ModelDef.xml entry as follows: <Animation name="Wind_Turbine" guid="FFB37CAB-4775-4062-9A22-5088E0FAD798" type="Standard" typeParam="Random" /> I followed the SDK's instructions to select the part to be animated (called Tick18_Rotor), open the Animation Manager, select Wind_Turbine from the Animation List, enter "0" for Start and "50" for end (the frames for the animation) and clicked Create. Everything seems to go smoothly; I save, export, and compile, but the rotors still don't move. Please help, any thoughts?
Thanks,
Scott




