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fsx groundpoly-problem

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45
Country
netherlands
Hello,

I'm trying to create a groundpoly for Fsx, but is isn't working.

I have created a ground poly with Gmax (gamepack 2004). I created a MDL with MDLCommander (for the x file) and the fs2004 xtomdl. I've compile it to bgl with bglcompiler. The groundpoly showed up in fsx. But when i try to land on it, i'm falling through it. I've created a platform with the Attach tool, but it isn't working. What did I do wrong:confused:

Regards, Dirk
 
Last edited:
Is this the right way to make a groundpoly hardened so you can't fall through?
and in my parameter file I have this:

-keep
+savexfile

regards, dirk
 
Hi Dirk,

If you are making a polygon on the ground, you don't have to harden it. The ground is already hard. I assume you don't have the Fs2002 gamepack, so in that case the approach would be:

  1. Export from Fs2004 with MDL Commander installed, so that you can capture the X file
  2. Run the X file manually through the Fs2002 MakeMDL
  3. During the export in MakeMDL you will have to enter the coordinates of the origin
  4. Now you get a BGL and ASM files (if you select the keep files option)
  5. You will have to tweak the ASM files to make it a real ground polygon, the tutorial for that is on the Wiki
 
Ok, thanks.

Everything is all right now with the groundpoly.
But with the ASM code tweaking i have a problem.
What should I do when i've tweaked the ASM code?. Should i compile the x-file again with the fs8 makemdl?

regards, Dirk
 
No don't touch the x file again. It's finished with now.

You just tweak a couple of lines in the _0.asm file as Arno said, then take the other .asm file and compile it (drag it onto BGLC_9)

You then get the final bgl file.
 
Hi flyhalf,

I tweaked the normal .asm file and not the _0.asm file as you said.
And can I download bglc 9 from internet?

regards, dirk
 
I just realised my error and see you already picked up on it. You are correct.

(I've been doing runway lights recently, and for those you tweak the _0 file...:-) I got mixed up )
 
Hi

Ok, I have bglc 9 and i have compiled the asm code to the bgl. Everything showed op fine, but the white centerlines are dissappeard.(see the url how I have it in Gmax.)
The previous bgl, without the asm tweaking showed the lines but they were flickering.

what's the problem?

Regards, dirk

(
my.php
)
 
What I do is I select the runway only and do "Export Selected...". Call it "tarmac" or something. Tweak the asm, give a layer, say 4, then compile to bgl.

Then "Export Selected.." the lines only. Call it "Lines", Tweak and give a higher layer say 8. Compile to 2nd bgl.

If you have polygons over polygons you have to separate layers like this otherwise you get flicker.
 
Hi,

Should it be a multiple of 4?
and the layer you want on top should be a higher number.

regards, Dirk
 
Hi Dirk,

Should it be a multiple of 4?
and the layer you want on top should be a higher number.

Yes, only using the multiples of 4 is a common practise, so this is recommended. The higher the number the more on top it is shown.

Btw, in your GMax screenshot it seemed your runway and markings are divided in a lot of polygons. Did you do this on purpose, as it might reduce your performance.
 
Hi Dirk,



Yes, only using the multiples of 4 is a common practise, so this is recommended. The higher the number the more on top it is shown.

Btw, in your GMax screenshot it seemed your runway and markings are divided in a lot of polygons. Did you do this on purpose, as it might reduce your performance.
Hi Arno

I don't know. When I draw a ''plane'' in Gmax, it goes like that automatically.

Regards, Dirk
 
I don't know. When I draw a ''plane'' in Gmax, it goes like that automatically.

Yes, by default they are divided in 4 sections for both width and height. But you can change that in GMax as well. It will be a lot better for your performance.
 
Yes, by default they are divided in 4 sections for both width and height. But you can change that in GMax as well. It will be a lot better for your performance.

Hi Arno,

How can i change that?

regards, Dirk
 
Hi all!
As Arno said, I must use the 2002 gamepack... But if I do that, how can I see the wet surface in FSX? So, I have to open my file with FSX gamepack, make a FSX material with all new texture maps and additional effects, such as bloom, etc. After that, I've to open my file with 2002 gamepack, export with keeping *.asm files, and tweak them. Right? And what will happen with FSX materials?

Sorry for my English, maybe I've made some mistakes.
 
Hi,

I've a question.

When you do ''export selected'' to use differint layers, it becomes very difficult to place them. If you have a grasspoly and a runwaypoly and you want them placed exactly near each other,you need to compile with makemdl8 , tweak asm-code, start fsx to check, again compile with makemdl8, tweak asm-code, and check again in fsx, until they have the right position. Is there an easier way to place them near exactly each other?

regards, Dirk
 
Hi,

I've a question.

When you do ''export selected'' to use differint layers, it becomes very difficult to place them. If you have a grasspoly and a runwaypoly and you want them placed exactly near each other,you need to compile with makemdl8 , tweak asm-code, start fsx to check, again compile with makemdl8, tweak asm-code, and check again in fsx, until they have the right position. Is there an easier way to place them near exactly each other?

regards, Dirk

Hi,

does nobody knows the answer on my question?

regards, dirk
 
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