Hi all!
I am making some autogen for my photoreal sceneries (with aerial imagery for ground textures)
After opening FSX I've noticed that the trees are very few and spread in the areas I created with annotator. I've read somewhere that the possible cause is that in that particular area, the landclass are effecting the number of trees visible (even at max autogen settings).
So I have been looking around to find a way to make custom landclass or edit the FSX default ones.
It seems FSX KML does the job. I tried it and it works as it created the appropriate landclass but they are visible only if I disable the photoreal scenery in the library.
So I tried to copy the landclass bgl files in the scenery dir inside my photoreal scenery. It doesn't seem to be the way to go.
Any suggestion?
Thanks a lot!
G
I am making some autogen for my photoreal sceneries (with aerial imagery for ground textures)
After opening FSX I've noticed that the trees are very few and spread in the areas I created with annotator. I've read somewhere that the possible cause is that in that particular area, the landclass are effecting the number of trees visible (even at max autogen settings).
So I have been looking around to find a way to make custom landclass or edit the FSX default ones.
It seems FSX KML does the job. I tried it and it works as it created the appropriate landclass but they are visible only if I disable the photoreal scenery in the library.
So I tried to copy the landclass bgl files in the scenery dir inside my photoreal scenery. It doesn't seem to be the way to go.
Any suggestion?
Thanks a lot!
G

