• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX KML for photoreal

Messages
219
Country
italy
Hi all!

I am making some autogen for my photoreal sceneries (with aerial imagery for ground textures)

After opening FSX I've noticed that the trees are very few and spread in the areas I created with annotator. I've read somewhere that the possible cause is that in that particular area, the landclass are effecting the number of trees visible (even at max autogen settings).

So I have been looking around to find a way to make custom landclass or edit the FSX default ones.

It seems FSX KML does the job. I tried it and it works as it created the appropriate landclass but they are visible only if I disable the photoreal scenery in the library.

So I tried to copy the landclass bgl files in the scenery dir inside my photoreal scenery. It doesn't seem to be the way to go.

Any suggestion?

Thanks a lot!
G
 
Autogen objects show based upon the textures in use. Photo based textures will have no autogen unless added using the Annotator. Nothing done to the default textures (non-photo) will affect the display of autogen. No land class file will have an effect, as it never displays any default textures, as photo scenery will take priority in 99.9% of the situations. The only way to get more autogen to show on your photo based textures is to spend more "quality time" with the Annotator.
 
I knew all that but thank you anyway. I may have not been able to explain my problem in the right way but I found a solution to have more trees. Just add a new polygon on top of the other one OR choose a different type of trees, as long as it's compatible with the geo area.
Also, I guess for Quality Time on annotator you meant to add vegetation with the V tool instead of the Polygon (I).

Thanks!
G
 
Back
Top