• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX KML Tutorial/Samples

I think there is no tool wich can automatically cover the Google Earth costlines.
I draw them in GE and use this polygon as hole for FSXKML.
When you open GE and activate the layer wich shows the borders and names there is a tag "coastlines" (or similar, I have not the english version).
This polylines are only shown in a altitude over 300 meters.
If there was an solution to export this polygones for islands it would be a great solution to spare much time in drawing them manually. But I think they are not exact enought to get detailed coastlines.
 
Yes... only one sample at the moment.


:wizard: Carlos Maida has posted an island example (including KML and BGL files)
http://www.fsdeveloper.com/forum/showpost.php?p=40546&postcount=6


Here are some other threads on islands...

http://www.fsdeveloper.com/forum/showthread.php?t=5181&highlight=island
http://www.fsdeveloper.com/forum/showthread.php?t=4506&highlight=island


Basically you need to create 3 polygons (and in this order)

  1. Polygon to exclude the existing water (tag with Exclude_Hydro_Polygons_Generic_Ocean_Perennial)
  2. Polygon to place the water back in (tag with Hydro_Polygons_Generic_Ocean_Perennial)
  3. Polygon in shape of island to cut a hole in the water from step 2 (tag with Polygonhole)

Hello guys, I followed your directions but still escapes me something.
The first polygon has the coordinates of 4 quadrants QMID11 to exclude the Hydro to deafult. So the island appears. When I change the 2 coordinates of the first polygon to the same island disappears.


Resolved the issue.
at 3) (tag with Polygonhole) remember to go Vertices then edit and then reverse the order of all vertices.
 

Attachments

  • Montecristo.zip
    123 KB · Views: 423
  • IGIMI_130.GIF
    IGIMI_130.GIF
    90.1 KB · Views: 749
Last edited:
Top