• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX Mesh Help

Hi Joao.

FSX mesh is different and the old tools won't work... your old FS9 mesh should still work in FSX.

I believe the default mesh in FSX should be equal, or superior, to the SRTM data. So there would be no gain in using SRTM data with FSX.

Dick

Hi Dick,

the default FSX SRTM terrain has the advantage that it doesnt take too much place on the disk thanks to brutal compression (almost whole Europe in dem0601.bgl only 80 MB), from the other hand the addons can have the advantage to fit with their recipes better the local environment (different filters etc, see the comparison at http://www.volny.cz/stoje/scen/fsx_srtm1.gif ) Ofcourse it doesnt matter for fs pilots in FL420 :)

Cheers

Vlada Stoje
 
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Hi João,

sounds good.

Make sure that you check your mesh file with TMFViewer for potential isues. Also, compiling 3-arcsec (90-meter) source data at LOD10 or higher doesn't make much sense because you don't gain any detail. The reverse-priority bug of mesh display in FS9 seems to have been fixed for FSX. My own mesh files overwrite the default mesh files of the same LOD with a scenery library entry above (i.e., at higher priority than) the default entries.

Cheers, Holger

Hi Holger,

yes it seems that the reverse-priority bug of mesh display in FS9 is fixed for FSX, but perhaps only when one or both files were produced by the new FSX resampler. I think when both files are from the older resamplers, the FS9 reverse-priority bug seems to be still also in FSX. Quite strange, isnt it? I am not sure, whether this is rule or just bad luck in my several experiments :)

Cheers, Vlada Stoje
 
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Hi João,

sorry, I get a file not found error.

Something I noticed with resample is that negative values, from interpolation of void areas, can result in pretty bad spikes in the final version, though your issue sounds different. In my case, I used Global Mapper to set all negative values to 0m before using resample and the spikes disappeared.

Cheers, Holger

Hi, Holger

I have a problem with spikes, how do i fix it in Global Mapper? I thought 3DEM could fix it also but couldn't find out how.

Thanks.
 
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