• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

[FSX] Position Lights and Wing Flex

Messages
9
Country
unitedstates
Sorry for the newbie question, but how do I make the red and green position lights and wingtip strobe lights move as the wing flexes during flight?

I am working with the Project Airbus A319 model, which - to my knowledge - doesn't have proper lights defined anywhere. I was able to attach position lights and wingtip strobes and it all works - as long as the aircraft is on the ground.

As soon as I take off, the lights continue to appear rigidly in their aircraft.cfg-defined positions but the wing flexes, and the result is as if the lights were flying next to the aircraft...

How do I attach the lights to the wingtips so that they move their relative position with respect to the reference datum as the wing flexes?

Thanks in advance for your help.

-AW
 
Unless you have the source code for the model, you can not...

You see, .fx "lights" must be secured to an Attachpoint in the model's mesh, if they are to follow movement of the "flexed wing" at all.

Lights positioned via the aircraft.cfg are simply fixed points in 3d space and can NOT "move..." :eek:
 
Bill,

Thanks for the quick answer. I was afraid that would be the case. I don't think I have access to the GMax source of the model.

-AW
 
Back
Top