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FSX Regions

Messages
395
Hi

Thanks to Arno I understood how FSX grows autogen buildings and vegetations over a landclass tile depending on the region of FS world :)

Now, I am reading and searcing without a clue: how do I make a spot in the world of FSX uses another region's data?

I created a custom landclass for that spot to modify urban density, it works but I am not satisfied with the types of buildings and some vegetations FSX uses

My spot is Lebanon (on the eastern meditteranean coast), in FSX located in Region J: Middle East (and it is technicaly correct) but in a practical way the real Lebanon has urban architecture and vegetation that should be closer to Region N: Europe Mediterranean West and O: Europe Mediterranean East

Arno gave me the idea to create a custom region for my spot, is there a way to create that or make FSX believe this spot is in this or that region?

Thanks!
Michel
 
Thanks so much for the link to the explanation!

I have one question though: If the TIF is a landclass tiles generated in Sbuilder there will be allot of values in it. So if I understand I need to edit the LC TIF in an image editor and fill the land area with the color Number from the palette corresponding to the region?

If this is what I have to do then is there a way to make 1 country have 2 regions thus 2 color numbers/values for 1 tif? :)


Thanks!
Michel
 
Last edited:
SBuilderX saves LOD5-sized landclass files, and these can be altered to represesent regions.

The sourcefiles from SBuilderX will be 8-bit .RAW files, and these can be imported to a paint program to change values.

Index #254 is transparent, and all other numbers can be changed to the index number you desire. You could have 25 different regions in one BGL if desired, all edited in a paint program.

The landclass INF file from SBuilderX would also need to be changed to represent regions.

original landclass inf:
Code:
[Source]
   Type = Raw
   SourceDir = "."
   SourceFile = "LC_5718.raw"
   Layer = Landclass
   SamplingMethod = Point
   SampleType = UINT8
   NullValue = 254
   ulyMap =  39.375
   ulxMap =  33.75
   nCols = 257
   nRows = 257
   xDim =  .0146484375
   yDim =  .010986328125

[Destination]
   DestDir = "."
   DestBaseFileName = "LC_5718"
   DestFileType = BGL
   UseSourceDimensions = 1

altered for regions:

Code:
[Source]
   Type = Raw
   SourceDir = "."
   SourceFile = "LC_5718.raw"
   Layer = Region
   SamplingMethod = Point
   SampleType = UINT8
   NullValue = 254
   ulyMap =  39.375
   ulxMap =  33.75
   nCols = 257
   nRows = 257
   xDim =  .0146484375
   yDim =  .010986328125
   NullValue = 254

[Destination]
   DestDir = "."
   DestBaseFileName = "LC_5718"
   DestFileType = BGL
   UseSourceDimensions = 1
 
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