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Hi
Thanks to Arno I understood how FSX grows autogen buildings and vegetations over a landclass tile depending on the region of FS world
Now, I am reading and searcing without a clue: how do I make a spot in the world of FSX uses another region's data?
I created a custom landclass for that spot to modify urban density, it works but I am not satisfied with the types of buildings and some vegetations FSX uses
My spot is Lebanon (on the eastern meditteranean coast), in FSX located in Region J: Middle East (and it is technicaly correct) but in a practical way the real Lebanon has urban architecture and vegetation that should be closer to Region N: Europe Mediterranean West and O: Europe Mediterranean East
Arno gave me the idea to create a custom region for my spot, is there a way to create that or make FSX believe this spot is in this or that region?
Thanks!
Michel
Thanks to Arno I understood how FSX grows autogen buildings and vegetations over a landclass tile depending on the region of FS world
Now, I am reading and searcing without a clue: how do I make a spot in the world of FSX uses another region's data?
I created a custom landclass for that spot to modify urban density, it works but I am not satisfied with the types of buildings and some vegetations FSX uses
My spot is Lebanon (on the eastern meditteranean coast), in FSX located in Region J: Middle East (and it is technicaly correct) but in a practical way the real Lebanon has urban architecture and vegetation that should be closer to Region N: Europe Mediterranean West and O: Europe Mediterranean East
Arno gave me the idea to create a custom region for my spot, is there a way to create that or make FSX believe this spot is in this or that region?
Thanks!
Michel
