mikrco
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The game pack is out for FSX and the question is what will scenery designers do?
If they're payware designers they will of course flood the net with new mesh, photo realistic terrain, and all manner of crap that they will hope to make a buck off of.
Sound harsh, well it should. In my experience with flight sim there have been just a few scenery designers out there that have made the sim environment better - most have chose to just make it deferent, for a quick buck.
Very few have used the SDK's to enhance the default world in a particular area using the default textures and objects for enhancement - so the hard core simmer pays countless dollars for add on scenery that looks great while your flying through a relatively small area-but then then throws you back into the default world-a change as different as night and day.
With the release FSX there is a new canvas to paint, and what will that turn out to be? More of the same redone again, or will scenery designers choose to use the tools for this new canvas to make it better rather than different. Will they choose to correct land class using default textures so all blends well, or will they continue a patch work quilt of small areas, with a few custom textures that may be awe inspiring within a few square miles, but then leave you flat.
What will the future bring in FSX?
If they're payware designers they will of course flood the net with new mesh, photo realistic terrain, and all manner of crap that they will hope to make a buck off of.
Sound harsh, well it should. In my experience with flight sim there have been just a few scenery designers out there that have made the sim environment better - most have chose to just make it deferent, for a quick buck.
Very few have used the SDK's to enhance the default world in a particular area using the default textures and objects for enhancement - so the hard core simmer pays countless dollars for add on scenery that looks great while your flying through a relatively small area-but then then throws you back into the default world-a change as different as night and day.
With the release FSX there is a new canvas to paint, and what will that turn out to be? More of the same redone again, or will scenery designers choose to use the tools for this new canvas to make it better rather than different. Will they choose to correct land class using default textures so all blends well, or will they continue a patch work quilt of small areas, with a few custom textures that may be awe inspiring within a few square miles, but then leave you flat.
What will the future bring in FSX?

