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Hello
Maybe not the good place, but I don't know where to post.
I want to use existing FS9 texture files in FSX.
Those files are 512x256 and I need to convert to 512x512; I use DXTBmp with editor Paint.net
To spare place, I would group 2 512x256 together; no problem if I open first with DXTBmp, send to editor and resize image; then, open second with DXTBmp, send to editor, select, copy and paste with first.
Then refresh first file in DXTBmp.
Problem is with alpha channel; easiest way is to create new alpha from black in new image; it works most of time, but I encountered problems with people: black parts such as eyes, hair goes with alpha channel.
I tried to send alpha to editor to erase undesired parts, but when ending work, I get completely black square.
Is there a way to merge directly both images ans alpha?
Why does my method fail in editing alpha?
Thanks for help.
Pierrot - FMEP
Maybe not the good place, but I don't know where to post.
I want to use existing FS9 texture files in FSX.
Those files are 512x256 and I need to convert to 512x512; I use DXTBmp with editor Paint.net
To spare place, I would group 2 512x256 together; no problem if I open first with DXTBmp, send to editor and resize image; then, open second with DXTBmp, send to editor, select, copy and paste with first.
Then refresh first file in DXTBmp.
Problem is with alpha channel; easiest way is to create new alpha from black in new image; it works most of time, but I encountered problems with people: black parts such as eyes, hair goes with alpha channel.
I tried to send alpha to editor to erase undesired parts, but when ending work, I get completely black square.
Is there a way to merge directly both images ans alpha?
Why does my method fail in editing alpha?
Thanks for help.
Pierrot - FMEP

