fsx.acc...w7 64....md3...lith..
2. 2048 texture sheets...whole object excluding vc....uvw mapping seems fine.
standard textures applied for mapping purposes...looks perfect in gmax...exports with no complaints....
tex sheets exports from image tool correctly....looks okay in sim.....
starts paint experiments.....but looking closely in sim,start to notice a couple of hidden anomolies....
see image....this small slot,4 external sides...flipped and mapped...flipped and added to mdl...looked fine in gmax....came out all black in sim....
remapped it correctly....looks fine in gmax.....in sim now two polys are black..
i have a single sided small lense,one object...looks fine in gmax....in sim one half is black...
any idea why a single simple object...that appears correct in the uvw map...and appears correct in gmax...should show up with some polys black...?
definately not colocated verts, or hidden stray polys.....jim
2. 2048 texture sheets...whole object excluding vc....uvw mapping seems fine.
standard textures applied for mapping purposes...looks perfect in gmax...exports with no complaints....
tex sheets exports from image tool correctly....looks okay in sim.....
starts paint experiments.....but looking closely in sim,start to notice a couple of hidden anomolies....
see image....this small slot,4 external sides...flipped and mapped...flipped and added to mdl...looked fine in gmax....came out all black in sim....
remapped it correctly....looks fine in gmax.....in sim now two polys are black..
i have a single sided small lense,one object...looks fine in gmax....in sim one half is black...
any idea why a single simple object...that appears correct in the uvw map...and appears correct in gmax...should show up with some polys black...?
definately not colocated verts, or hidden stray polys.....jim
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