Hi everyone,
I am faced with a texture problem converting, an airplane I made in Gmax, from FS9 to FSX. I can get the diffuse, bump and specular maps to work in FSX as desired but am having problems when it comes to transparencies and reflections.
My windows and prop will not become transparent. I have changed the "OPACITY" level of the material and added an ALPHA map to the diffuse map with no success. What am I doing wrong?
Also, when adding reflections to a material for use in FSX the level of reflection is so extreme that the plane is almost like a mirror in FSX. How can I tone down the reflection?
thanx!
I am faced with a texture problem converting, an airplane I made in Gmax, from FS9 to FSX. I can get the diffuse, bump and specular maps to work in FSX as desired but am having problems when it comes to transparencies and reflections.
My windows and prop will not become transparent. I have changed the "OPACITY" level of the material and added an ALPHA map to the diffuse map with no success. What am I doing wrong?
Also, when adding reflections to a material for use in FSX the level of reflection is so extreme that the plane is almost like a mirror in FSX. How can I tone down the reflection?
thanx!


