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[FSX] Transparent window help

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95
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singapore
So i've been busy developing a scenery for on of the airport in Malaysia called Miri Airport. However, right now, i have a problem and i'm frustrating to find the solution. I hope to get the best solution i can over here and i hope you guys can help me out with this.

As you can see, the model converter X , i tried the follow settings to get the transparent. Unfortunately, this is not the result that im looking for. I tried to duplicate the jetway faces so that when i see through the transparent window, i can see the interior of my jetway instead of just blank. But then, there's like a distortion in the jetway if you can see.

My question is, how do i make a transparent window similar to taxi2gate style or how do i make the transparent window similar to the real life picture that i have attached? How i make a transparent window that is able to see through interior and see through the other side.
 

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Hi,

Try this. In the enhanced parameters there should be a selection labeled "Assume vertical normal" and "Double Sided" make sure those are checked for the texture not showing.

Ryan
 
Hi,

Try this. In the enhanced parameters there should be a selection labeled "Assume vertical normal" and "Double Sided" make sure those are checked for the texture not showing.

Ryan
I will try it. How about the texture wise? How do i make that kind of similar transparent window colour or realistic ones?
 
Hi,

Try this. In the enhanced parameters there should be a selection labeled "Assume vertical normal" and "Double Sided" make sure those are checked for the texture not showing.

Ryan
I removed the duplicated faces to make it interior. This is how it looked like. I'm still unsure if it is a need for me to duplicate the faces to make be able for me to look inside of my jetways. Hope you will help me out
 

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Try making your model without transparent portions first. Once it looks as intended in MCX both inside and out, then complete and export your transparent sections, complete them in MCX and then merge them within MCX. If you are proficient with Photoshop, you can make a layered texture that MCX will import.
Say as an example you have a photograph of the front of a building and you have projected that onto your model. You can select the glass portions within the Photoshop application, cut them and place them on a new layer with maybe 25% opacity. The remainder of the texture can stay opaque. Now as a layered texture in .psd format, import this into MCX. Don't like the transparency? Change that layer property in Photoshop, save, click the "reload" button in MCX and review the changes.
That is interesting information about "assume vertical normal" and "double sided" which I haven't done, I'll look into it. Exporting the transparent and opaque portions as separate models and completing the material properties into saved models before merging seems to work in it's place.
 
Maybe this is applicable and maybe not, but I thought I would toss it in anyway. The problem of what’s seen behind what is a real pain. I’ve discovered that it not only depends on the sim but on whether a surface is hardened or not. In my case it got so complicated I had to make a cheat sheet table so I could remember the right settings for various DXT5 textures for FSX, P3D v1, 2.5 and 3.x --- and I’m still not sure the table is 100% accurate. When all else fails, fiddle with Z-Write alpha but don’t depend on what you see in MCX; test in the sim.
 
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