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So after 2 years of being spoiled with MSFS, I went back and plugged in some new data into FSX because I'm still getting up to speed with the development processes for MSFS after a 2 year hiatus. I have to say I was unpleasantly surprised at how shockingly bad FSX really was. I mean when I added USA wide photoscenery, elevation data, water mapping, night lights and autogen to it, it came up real nice, especially in Prepar3D. But going back and flying in FSX now I was appalled. A gazillion small airports were missing, hardly any airports in Australia, terrain dem and texture popping, high res elevation data totally messing up the landclass tiles and so much more.
Wow the difference with MSFS. I've actually started deleting all my old projects from FSX/P3D and clearing space on my hard drives now. I can honestly say I won't be going back to FSX ever again.
All the years I spent developing mass scale photosceneries, the tens of thousands I spent in development costs, it's all time to let go and move forward.
Thanks so much Asobo for implementing so much stuff I wrote in the FSW game design documents, and a whole lot more, you have given me my life back where I can just enjoy flying in VR.
Sigh, it was a good ride FSX, thanks for all the memories.
Wow the difference with MSFS. I've actually started deleting all my old projects from FSX/P3D and clearing space on my hard drives now. I can honestly say I won't be going back to FSX ever again.
All the years I spent developing mass scale photosceneries, the tens of thousands I spent in development costs, it's all time to let go and move forward.
Thanks so much Asobo for implementing so much stuff I wrote in the FSW game design documents, and a whole lot more, you have given me my life back where I can just enjoy flying in VR.
Sigh, it was a good ride FSX, thanks for all the memories.