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Fuel box

The link you have for the fuel trucks does not work.
Ok that is ok I don't need them then.
But it would be nice if you could give me sizes you used for the big ones?
Also what Tool did you use to design the the fuel area (yellow lines)?
How did you use the landing light texture then?

I am still some what new at senery design.
I have design some things in GMAX and placed them.

I am working on a new airport.
I have created the runway, taxieways, and tarmack with AFCAD.
I was going to use GMAX or FSDS for the objects.
What do you recommend to use for sencery design?

Thanks
 
S_C_P,

I've corrected the link if you're still interested. My web server is pretty picky on how files are named in order to be accessed...Fuel truck

I use GMax for most of my models and am most familiar with it. Many other designers prefer FSDS.

The fuel area ground was a 'plane' created in GMax and textured with a transparency mask. Since I'm still learning the FS2004 SDKs, the ground 'planes' are exported with the FS2002 SDKs and ASM-file editing. If you've just started (scenery design and GMax) this may not make sense. You've some to the right place to ask questions.

As far as the size of the tanks... they are (in GMax) 20m x 6m. That was based on aerial photos I acquired of KSGJ when I was initially creating it.

The landing light "textures" are not textures really. What you saw was the results of the landing light 'effects' in FS9 created with FS2002 GMax SDK. I don't know why they came out like they did... but it looks cool!
 
Fuel Station

Hi,

I am trying now to use xml stuff exclusively, so Hans fuel station is what I want.

In the code I only see reference to type="100".

Does this means that jet fuel is not available?

And how do I make jet fuel available?

Thanks, all!

Fern
 
Hi Fern,

Have a look at the BGLComp SDK, it lists what types of fuel can be coded:

type
73, 87, 100, 130, 145, MOGAS, JET, JETA, JETA1, JETAP, JETB, JET4, JET5

availability
YES, NO, UNKNOWN, PRIOR_REQUEST

If I remember correctly there is also a setting somewhere in the properties of the general Airport command that sets which type of fuel is available. But this is probably only used for the GPS info screen. The type in the fuel command sets the actual refueling.
 
Fuel Type

Hi, All

Hans xml works well.

I tried quite a few ways for different types of fuel, and the only way that worked was to have TWO xml files, one for AvGas and another for JetA. I looked at a few jet planes and they all had their fuel type as JetA, so I didn't bother with the other types of jet fuel. I used "100" for AvGas.

Ah, there is a bit of a correction to the xml file, and that is the "availability". For it to work without a hassle it has to be "YES". I don't know what "PRIOR_REQUEST" requires, but it didn't fill up the tank when I pulled inside the 10m square.

By the way, the older doc in the SDK has A LOT of errors such as mentioning "PRIORREQUEST" instead of "PRIOR_REQUEST".

Thanks, all. One more little thing resolved.

Gosh, this is fun.

Fern
 
Hi Fern,

I guess it should also work fine with just two triggers in your XML file. No need to make two XML and BGL files. But looking at the SDK you indeed need a different trigger for each type of fuel.
 
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