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fuel pumps

I don’t think you can. The new airport could be created with limited exclusion, sim object in that area only Maybe... hopefully someone else will chime in, as for me the fuel was nit the only error in this airport so a remodel is necessary anyway.
 
I have removed them with the new airport but i woul rather keep the original with my new models that are accurate for that airport. cheers
 
You can remove -rebuild just the taxiways. Patrick Germain has Airport2Project https://www.fsdeveloper.com/forum/t...all-app-to-help-you-draft.450344/#post-866065

That will give you a project that has decompiled some of the airport elements. You can then alter the airport's XML file. Find the TaxiwayParking type fuel element and delete that whole element. Then delete all the elements except the taxiway elements.

At the bottom of the file, you will find the delete airport element. Set everything to FALSE except deleteAllTaxiways="TRUE" You now have a file that just rebuilds the taxiways... without the fuel parking... which gets rid of the pumps.

You'll need to add the airport XML to your project. You can figure that out. The Dev Mode Inspector will be needed to correct the airport info.
 
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