Hi again:
I de-compiled the test airport BGL to which I added the Fuel Parking Space in ADE last night.
Although I had previously saved and compiled the airport to a ADE project and a BGL, the Fuel Trigger "Refuel_Repair" XML code was not to be found in the XML of the de-compiled test airport BGL.
Worse yet, the option to
add a "Fuel Trigger was still
missing from the right-click "Add" context menu when the existing "Fuel Parking" object was pre-selected in the ADE GUI.
Curious if the 'Services' Tab needed to be manually edited under File > Airport Properties, I opened that tab and toggled "YES" for availability of AV100 and JETA, clicked OK, and exited that dialog.
I re-checked the option to
add a "Fuel Trigger was still
missing from the right-click "Add" context menu when the existing "Fuel Parking" object was pre-selected in the ADE GUI.
I then saved the Airport, re-compiled the BGL, and tried again.
This time, the option to
add a "Fuel Trigger was
no longer missing from the right-click "Add" context menu when the existing "Fuel Parking" object was pre-selected in the ADE GUI.
After adding the Fuel Trigger attribute to the Fuel Parking space, a stand-alone version of the Services tab from the Airport Properties dialog popped up, showing that I had already selected for availability of AV100 and JETA.
Curious as to why this happened, I added another Fuel Parking space nearby at the airport (and again did not yet open the Airport Properties dialog).
Again, I attempted to
add a "Fuel Trigger, but that entry was still
missing from the right-click "Add" context menu when the existing "Fuel Parking" object was pre-selected in the ADE GUI.
So, I again selected the new test "Fuel Parking" object in the ADE GUI, then I opened the Airport Properties dialog and clicked on the Services tab which showed that I had already selected for availability of AV100 and JETA.
I once again saved the Airport and re-compiled the BGL.
This time, when the new test "Fuel Parking" object was pre-selected in the ADE GUI, the right-click "Add" context menu showed an option entry for "Fuel Trigger".
I added the 'Fuel Trigger' attribute, again saved the Airport, and re-compiled the BGL.
When de-compiled, the Fuel Parking entry was present in the "airport" BGL's XML code as before:
Code:
<TaxiwayParking
index="0"
lat="47.4863889813423"
lon="-123.117470294237"
heading="20.0576801300049"
radius="16.0M"
type="FUEL"
name="PARKING"
number="1"
pushBack="BOTH"/>
...with this
new entry:
Code:
<Services>
<Fuel
type="100"
availability="YES"/>
<Fuel
type="JETA"
availability="YES"/>
</Services>
But the separate "object placement" companion BGL now showed this
new code:
Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- Created by Scenery Design Engine (SDE) on 7/17/2013 -->
<FSData
version="9.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<SceneryObject
lat="47.4863889813423"
lon="-123.117469847202"
alt="0.0M"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="20.0555419921875"
imageComplexity="VERY_SPARSE">
<NoAutogenSuppression/>
<NoCrash/>
<NoFog/>
<NoShadow/>
<Trigger
type="REFUEL_REPAIR"
triggerHeight="0.0M">
<Fuel
type="73"
availability="NO"/>
<Fuel
type="100"
availability="YES"/>
<Fuel
type="JETA"
availability="YES"/>
<Vertex
biasX="-17.0M"
biasZ="-17.0M"/>
<Vertex
biasX="17.0M"
biasZ="-17.0M"/>
<Vertex
biasX="17.0M"
biasZ="17.0M"/>
<Vertex
biasX="-17.0M"
biasZ="17.0M"/>
</Trigger>
</SceneryObject>
</FSData>
Go figure !
Seeing an apparent in-congruence between what ADE's manual states to be the workflow with resulting pop-ups etc., and what it took to "activate" an option to Add > Fuel Trigger in the right-click context menu when a "Fuel Parking" space is pre-selected, I thought this may be (...dare I say it ?) ...
a bug !
So I checked to see if an update was available for my current
ADE version 01.55.4860.23619, and saw "none" was available.
A quick search turned up a thread which IMHO still raised questions in my mind about whether this functionality was previously detected by others, and by redundant re-navigation, saving, re-compiling etc. the "Fuel Trigger" attribute was finally activated, but exactly how the workaround was achieved got lost in the shuffle:
http://www.fsdeveloper.com/forum/showthread.php?t=425489
Oh, and I also posted about this in another thread ...with "
Bonus content":
http://www.fsdeveloper.com/forum/showthread.php?t=426861
Perhaps ScruffyDuck
et al could look into this (...again) ?
Thanks !
GaryGB