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I just noticed these fun little features.
1. P3D comes with a ready-to-use ground radar map, just need to turn it on for whatever individual aircrafts you wish to use it with (add to panel.cfg).
2. P3D has an additional setting for tracking AI traffic on maps - Vehicles with a Radar Signature
ObjectDetailLayerVehicles
0 = Draw nothing
0x1 = Track line
0x2 = Ground vehicles
0x4 = Airborne vehicles
0x8 = Racing vehicles
0x10 = Vehicles with a Radar Signature - yes this does include AI ships.
0x10 equals 16 in decimal format.
Go try this out.
Pull up the default MH-60R or MH-60S - works the same either way. Go into panels.
---------------------------------------------------------------------------------------------
1. Add the moving ground radar as a pop up window.
[Window Titles]
add this:
WindowXX=SurfaceRadar
[WindowXX]
size_mm=265,310
Background_color=1,1,1
visible=0
position=8
windowsize_ratio=0.8
gauge00=P3DRadar!Radar, 5, 5, 255, 305
Nothing else to add here, it is already in your P3D/gauges folder.
---------------------------------------------------------------------------------------------
2. Update a couple settings in your HUD file (moving map, the blue one)
In the HUD folder, there is one file called map. Copy it, name if map2. Then edit two parameters:
(L:MapInit) 0 == if{
1 (>L:LayerAirports)
1 (>L:LayerAirspaces)
0 (>L:LayerTerrain)
1 (>L:LayerVORs)
1 (>L:LayerILSs)
0 (>L:LayerNDBs)
1 (>L:LayerLowAirways)
1 (>L:LayerTags)
1 (>L:LayerCompass)
0 (>L:LayerIntersections)
0 (>L:LayerRangeRings)
16 (>L:VehicleObjectDetail)
0 (>L:Filter)
1 (>L:MapInit)
Actually not even sure about the second one, the filter setting of 0 .... testing it now. Interesting to note that there is not a single mention of the term 'filter' the P3Dv5 SDK page I referenced above. In fact, there is no other mention of this variable in that map.xml file, so maybe it doesn't even matter... not sure.
For sure it shows ships within range, worked right away as expected, and it seems to continue to show air traffic as well. I did notice that it doesn't always like changes once your flight has begun, eg., changing position or time of day. The map doesn't want to update sometimes.
But hey, this is great for flying your Navy helo back to the ship. No fiddling with other tools.
Fly Navy.
1. P3D comes with a ready-to-use ground radar map, just need to turn it on for whatever individual aircrafts you wish to use it with (add to panel.cfg).
2. P3D has an additional setting for tracking AI traffic on maps - Vehicles with a Radar Signature
ObjectDetailLayerVehicles
0 = Draw nothing
0x1 = Track line
0x2 = Ground vehicles
0x4 = Airborne vehicles
0x8 = Racing vehicles
0x10 = Vehicles with a Radar Signature - yes this does include AI ships.
0x10 equals 16 in decimal format.
Go try this out.
Pull up the default MH-60R or MH-60S - works the same either way. Go into panels.
---------------------------------------------------------------------------------------------
1. Add the moving ground radar as a pop up window.
[Window Titles]
add this:
WindowXX=SurfaceRadar
[WindowXX]
size_mm=265,310
Background_color=1,1,1
visible=0
position=8
windowsize_ratio=0.8
gauge00=P3DRadar!Radar, 5, 5, 255, 305
Nothing else to add here, it is already in your P3D/gauges folder.
---------------------------------------------------------------------------------------------
2. Update a couple settings in your HUD file (moving map, the blue one)
In the HUD folder, there is one file called map. Copy it, name if map2. Then edit two parameters:
(L:MapInit) 0 == if{
1 (>L:LayerAirports)
1 (>L:LayerAirspaces)
0 (>L:LayerTerrain)
1 (>L:LayerVORs)
1 (>L:LayerILSs)
0 (>L:LayerNDBs)
1 (>L:LayerLowAirways)
1 (>L:LayerTags)
1 (>L:LayerCompass)
0 (>L:LayerIntersections)
0 (>L:LayerRangeRings)
16 (>L:VehicleObjectDetail)
0 (>L:Filter)
1 (>L:MapInit)
Actually not even sure about the second one, the filter setting of 0 .... testing it now. Interesting to note that there is not a single mention of the term 'filter' the P3Dv5 SDK page I referenced above. In fact, there is no other mention of this variable in that map.xml file, so maybe it doesn't even matter... not sure.
For sure it shows ships within range, worked right away as expected, and it seems to continue to show air traffic as well. I did notice that it doesn't always like changes once your flight has begun, eg., changing position or time of day. The map doesn't want to update sometimes.
But hey, this is great for flying your Navy helo back to the ship. No fiddling with other tools.
Fly Navy.
Last edited:
