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Gamespy & LAN

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australia
A question for anyone who uses the inbuilt FSX multiplayer.

There is the Gamespy and LAN logins, for the Gamespy you enter your username and password and off you go. But then there are some sessions which you can connect directly to the host, you can do this through LAN without the need for a password.

So what is stopping me or anyone else connecting to these sessions under someone elses name?
 
A question for anyone who uses the inbuilt FSX multiplayer.

There is the Gamespy and LAN logins, for the Gamespy you enter your username and password and off you go. But then there are some sessions which you can connect directly to the host, you can do this through LAN without the need for a password.

So what is stopping me or anyone else connecting to these sessions under someone elses name?

I don't think that you can join a game on gamespy's servers through LAN. When using LAN, you're only limited to sessions on your LAN. If you were to have a friend on your LAN with an IP of "192.168.1.111" you would connect to that friend since he is on your LAN. If I was "192.168.1.111" and on Gamespy but not on your LAN then you wouldn't connect to my session.

Does that help? :)
 
Yes I understand, but I regularly connect to servers directly via the LAN login when gamespy is giving me problems.
They are the same sessions that I can access via Gamespy but connected directly via ip address. So by doing this I don't need to give a password and can choose whatever name I want including any other players user name.
 
I use FSHost for FSX multiplayer... the few times I've flown multiplayer in FSX. I sincerely wish Microsoft would've just improved upon the intergrated multiplayer of FS9 and left it at that.

The GameSpy requirement for FSX online multiplayer aggravates me to no end and I refuse to connect to my fellow virtual aviators through a service such as that.
 
khaos I couldn't agree more. Hopefully the next developer will not go the route of a third party multiplayer service.
 
I realize this thread is a bit dusty but I wanted to add.

I have ran an FSX server for 3 years. I offer both Gamespy, and direct connection (to IP). I tried FSHost, but unless everyone uses it, they can not see each other. And the clincher, our operation utilizes the on board radio system, so it was useless to us.

After some investigation, I determined the cause of most of the problems with Gamespy. And it was only two very workable problems.

1) The server, must have the correct ports available.
This goes beyond the scope of FSX alone. One must also understand Gamespy and address its needs as well. In other words, a few more ports need to be adjusted outside of the FSX requirements.

2) The free flight lobby is too crowded and kicks people
Once you move the server to another lobby, kicks all but vanish. The system will return to your last lobby used at each visit. We use the Bush Flying Lobby for obvious reasons.

To date, the record runtime for the server without a restart is 61 days. I find it runs very nicely. We have events, such as Search and Rescue scenarios, contests, STOL Competitions, races, Poker Runs and other assorted events with little, if any, trouble. At times a lot of people are on and communicating. And I attribute this to port configuration, for both FSX itself, and Gamespy, as separate parts of the equation. And of course staying away from the Free Flight lobby.

Some do use Direct Connect, but it is a minority. Stop by, have a look on our forums. You might just re-light that multi player fire yet.

There are times that the system will report it has lost its connection to Gamespy, but I actually appreciate that. It kills the ability for the server machine to use the chat box, but has no affect on anyone else using it. They can still type to one another and use radios all day long. And, it removes the hassle of people sending friend requests and dropping the server into a "wait for a console input" mode which will hang it until it gets that imput. But I find using HippyHappy's request blocker does a good job of taking care of that slight annoyance as well. In our case, its an unattended console. The monitor gets turned on occasional for a restart, or a move to a requested airfield for an event. Thats about it outside of normal machine reboots. It is running on a P3, with a 128meg vid card. The graphics are set at min. and its staring at the ground. A speaker with a toggle switch allows monitoring radio traffic.

So, fly on a dedicated server with your friends. If it is configured correctly, it should work nicely for you.
 
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<cough>A little bit of dust on this post</cough>

I appreciate the time you've taken to pass on the information and I'm sure for every one like me there's a thousand who will benefit. For me and the itty-bitty tiny group I fly with, services like GameSpy, Steam and Windows Live are not the route nor the atmosphere we desire.

Also, the gaming PC I've built is used for nothing else therefore it has no protection at all: no anti-virus, no firewall, no "real-time" protection, no scanners... Any and all unnecessary programs and services are permanently disabled. This leaves that powerhouse wide open for a malicious attack regardless if it's purposeful, something linked to a pixel or a graphic, or even an innocuous link. It is my experience that the majority of issues I've ever had while "gaming" has come from use all of these protective programs. I allow Windows Update to run once a month and that is all. If I wish to update any drivers I download them on a separate "protected" PC, scan the files and transfer them via my LAN.

As with the recent fervor concerning Microsoft Flight... to me it's nothing more than Microsoft taking FS officially into the "second-party server" arena and that too I will not participate in.

I've successfully used FSHost a few times but, as I am the only one of my itty-bitty tiny group with a "fully functional and updated" FSX installation, it sits dormant on the gaming PC. Heck, I think I've used FS9 fifty times for every time I start FSX, not used... just started.

I could go on.. and on... and on... and on...

Basically, if there's no integrated hosting program where I can connect "directly" with a few choice people... No thank you... Regardless of the resounding approval from the rest of the online community.
 
Understood. And for some of those very reasons we have 24/7 direct connect. Some use it exclusively. Bypasses Lamespy completely. With the exception of the chat which still kicks in. A good thing I suspect. When we do STOL competitions, poker runs or other events, it comes in handy to have that option.

Enjoy!
 
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