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Gen_SceneryEffect Problem

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10
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us-newyork
Im working on a mission and im trying to get an effect to be triggered when the plane is on its final approach. i get the plane to fly through the proximity trigger but the effect is not being triggered. Im using the opt if that means anything
 
Here are the objects you will need:

Rectangular Area
Proximity Trigger
GEN_SceneryEffect
Attach Effect Action

Place your Rectangular Area in the place you want the player to trigger the effect.

Place the GEN_SceneryEffect object in the location you want the effect to be.

Add Attach Effect Action; Put in the Effect Name (Example: fx_ForestFireLarge.fx); Object Reference, select the GEN_SceneryEffect; AttachPointName is attachpt_GenericEffect (this is the attachment point name for the Gen_SceneryEffect object)

Add Proximity Trigger; Area - Select the rectangular area; OnEnterAction - Select AttachEffectAction

When the player enters the rectangular area, it will trigger the effect.

Gunner
 
Hi. This looks like it could be the solution to a problem that seemed to have an otherwise very complicated solution. I am doing a mission involving a car accident and I wanted some smoke to come up from the bonnet to give the player a hint as to where the accident is without having to use the mission compass.

I followed the instructions above only I left out the area and proximity trigger as I want the effect to be active all the time. The effect I want to use is fx_smoke_r.fx but it isn't showing up where I placed the GEN_sceneryEffect object or at all.

Is there any reason I would have to change the process for that particular file?

The only other possible issue is that I set up a BGL file to do the same thing (which I haven't got working yet, though I think that's to do with the time frame I've used). Is it likely that that would interfere?

I have not placed the fx_smoke_r.fx effect into the mission as an object as I couldn't see it in the list.

Your thoughts would be appreciated.

Dan.
 
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