- Messages
- 104
Right,I am slowly, oh so slowly, getting to grips with this scenery design thing.
If I am getting it right, there IS a structured way to get all the odds and sods to fall together in a sensible way. I am finding tools like ADE very interesting, especially because they cause me to ask silly questions. Well, questions that are caused by a little bit of (dangerous) knowledge.
I was really really pleased to discover that you can great sloping ground "flatten" polys for sloping runways. Then I tried to make an "amphitheatre" type of flatten, i.e. all the inner, lower and straight edge points at the same height (in a D within a larger D form) rising to a hundred feet or so higher at the rear.
Basically I was trying to make a smoother edged flatten that FSX gives you.
A straight forward sloped rectangle works easily, so do relatively simple gradients, but three dimensional curved slopes are still beyond what I can see.
UNLESS.
Unless, perhaps, I could create my own mesh by drwaing my own countours - like on an ordnance survey map or even a PlanG image. Can I do that? Easily?
OR
is there a limit to the number of "wedge-shaped" slope flattens I can make?
(that I can try now...)
Just writing these questions sometimes helps... But if anyone knows, then also great.
Is it
If I am getting it right, there IS a structured way to get all the odds and sods to fall together in a sensible way. I am finding tools like ADE very interesting, especially because they cause me to ask silly questions. Well, questions that are caused by a little bit of (dangerous) knowledge.
I was really really pleased to discover that you can great sloping ground "flatten" polys for sloping runways. Then I tried to make an "amphitheatre" type of flatten, i.e. all the inner, lower and straight edge points at the same height (in a D within a larger D form) rising to a hundred feet or so higher at the rear.
Basically I was trying to make a smoother edged flatten that FSX gives you.
A straight forward sloped rectangle works easily, so do relatively simple gradients, but three dimensional curved slopes are still beyond what I can see.
UNLESS.
Unless, perhaps, I could create my own mesh by drwaing my own countours - like on an ordnance survey map or even a PlanG image. Can I do that? Easily?
OR
is there a limit to the number of "wedge-shaped" slope flattens I can make?
(that I can try now...)
Just writing these questions sometimes helps... But if anyone knows, then also great.
Is it







