I’m having trouble getting the generic building designer within sbuilderx 3.15 to save the "top section" texture x-tiling value to my previewed tiling setting. I can adjust it from default "1" to whatever tiling scale I want in the viewer (preview), but whenever I hit "OK" to save the building and how I want the texture tiled, if I later on open the building object properties, the "x-tiling" value on only the top section is back to "1". The "x tiling" value on the "top section" is the only tiling value that will not save on any of the building sections...bottom, window, & top. All of the other tiling values save as I set them in the viewer and ultimately in FSX. Any help is appreciated because all my buildings designed with sbuilderx look funny because it won't save the x-tiling value on the "top section" of my buildings to anything other than the value of "1" and the texture ends up very stretched or compressed depending on the size of the building I am designing. Thanks for any help or advice.
JP
JP