- Messages
- 240
- Country

Hey,
I'm currently switching to Blender. Now I wanna get my active gmax projects into Blender to finish them there.
So is there by now a sufficient way to do this?
(Loosing my animations in the progress would be ok, as long as the mesh + mapping would show up fine in Blender.)
Also, how do you properly export from Blender to FSX? The "direct to .mdl" option in the toolset isn't really working with 2.76 so I export to .x-file and then use XtoMDL to make the model...
I'm currently switching to Blender. Now I wanna get my active gmax projects into Blender to finish them there.
So is there by now a sufficient way to do this?
(Loosing my animations in the progress would be ok, as long as the mesh + mapping would show up fine in Blender.)
Also, how do you properly export from Blender to FSX? The "direct to .mdl" option in the toolset isn't really working with 2.76 so I export to .x-file and then use XtoMDL to make the model...


